Re: OctaneRender® for Poser beta - build 1.01d [OBSOLETE]
Posted: Tue Dec 11, 2012 9:28 am
Here's what I've got until now:
Yes, the transmission is crucial, and I found, I even need a SSS map because not all areas of the skin have the same transmission (lips, ears - more, legs, arms - less, you get the picture). I multiplied the map with a pale red. You might get away with a transmission color only, but that might increase the 'waxy' feeling because of the more equal distribution.
Based on this I came to the medium settings of
absorption:0, scattering:0.09, direction:0.8 and scale:1000
which would mean a scattering depth of 9 mm, what seems quite reasonable to me.
Direction goes more to +1 because we want the light to travel through and not reflected.
I didn't use absorption at all, because it only decreases the effect.
I guess, the scattering value and the transmission color can be tweaked a little more, but I'd say, it's a good start.
Tell me what you think.
Regards, Uwe
Yes, the transmission is crucial, and I found, I even need a SSS map because not all areas of the skin have the same transmission (lips, ears - more, legs, arms - less, you get the picture). I multiplied the map with a pale red. You might get away with a transmission color only, but that might increase the 'waxy' feeling because of the more equal distribution.
Based on this I came to the medium settings of
absorption:0, scattering:0.09, direction:0.8 and scale:1000
which would mean a scattering depth of 9 mm, what seems quite reasonable to me.
Direction goes more to +1 because we want the light to travel through and not reflected.
I didn't use absorption at all, because it only decreases the effect.
I guess, the scattering value and the transmission color can be tweaked a little more, but I'd say, it's a good start.
Tell me what you think.
Regards, Uwe