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Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 5:57 pm
by ASyme1
Hi Ahmet

I've been using distributed rendering with two machines just fine until this (2.02) version. The plugin is just not seeing my other computer. The standalone sees it fine. I'm missing some serious rendering horsepower. Can you fix it? Anyone else? Seems real flakey now.

Thanks

alec
Capture.JPG

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 6:01 pm
by aoktar
ASyme1 wrote:Hi Ahmet

I've been using distributed rendering with two machines just fine until this (2.02) version. The plugin is just not seeing my other computer. The standalone sees it fine. I'm missing some serious rendering horsepower. Can you fix it? Anyone else? Seems real flakey now.

Thanks

alec
Capture.JPG
are you sure that you have installed exactly same SA and plugin. 2.02 and 2.02. Only reason i think this is.

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 6:07 pm
by momade
sorry aoktar..

motion blur again... 'c4d display tag' doesnt seem to work when motion blur is activated. visibility has no effect. 0% or 100% always produce 100% visible objects.

br.
mo

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 6:36 pm
by Dreambox
momade wrote:sorry aoktar..

motion blur again... 'c4d display tag' doesnt seem to work when motion blur is activated. visibility has no effect. 0% or 100% always produce 100% visible objects.

br.
mo
need more details. is Alpha shadow enabled? Do you have octane objecttag together with displaytag?

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 6:52 pm
by momade
yes, alpha shadows are on and octane rendertag is used together with visibility tag.

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 7:09 pm
by aoktar
momade wrote:yes, alpha shadows are on and octane rendertag is used together with visibility tag.
check pls the order of tags. It should work well, otherwise keep me informed

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 7:19 pm
by momade
order of tags has no impact.... still alway visible, but i figure i can use 'general visibility' on 'octane object tag'..

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 8:01 pm
by aoktar
momade wrote:order of tags has no impact.... still alway visible, but i figure i can use 'general visibility' oc 'octane object tag'..
yes, both should work fine. I'm tweaking some basic functions on every version to make it better. so maybe a exception or problem which is not seen. a sample scene can be welcome

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 8:12 pm
by momade
here is the file. its the same file i described a few posts earlier, where motion blur is alwas on fullvertex-mode. 'octane object tag'-settings have no influence and also 'octane render settings' have no impact at all- oce swiched on in 'octane camera tag' ist always on!

Re: Version 2.02- test version - Update (01.07.14)

Posted: Thu Jul 03, 2014 8:30 pm
by aoktar
momade wrote:here is the file. its the same file i described a few posts earlier, where motion blur is alwas on fullvertex-mode. 'octane object tag'-settings have no influence and also 'octane render settings' have no impact at all- oce swiched on in 'octane camera tag' ist always on!
ok, pls do it as in image. Sometimes putting tag on generator objects which are on top level, this can cause ignore problem on our tags