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Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 4:34 pm
by aoktar
useruser:
check this for correct usage

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 5:24 pm
by useruser
hi ahmet,
thank you for the quick answer. but what i don't understand is:
( from the manual)
Distribution: The distribution controls the pattern of the light. This can be set to a floattexture and an image or IES file can be loaded.

distribution works with floattexture and IES but not with any kind of "image" HDR, LDR or just a simple jpg.

btw. one another small issue. if one aktivate/deaktivate the bumpchannel in material will not be updated in the liveviewer. you have export the scene again. all other chanels are working as supposed.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 5:40 pm
by aoktar
maybe my mistake, but it's working like that. can you set same scene with standalone? also thx for bump info

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 6:06 pm
by useruser
yes, i will try it tomorrow with standalone. have not so much experience with standalone but will see...
thanks! :)

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 6:49 pm
by wetfusion
Problems with the new update.

installed like normal.
so here's the problem.

clicked make it offline or download.
seems manage to download it right?
Untitled.png
then i clicked on the material. Cinema4D crash and not responding
not responding.png
some other problems. i clicked download on leather black. it says download complete. but no material icon come out.
leather black.png
Cinema4d install path
Computer > localdisk (C:) > Program Files > MAXON > Cinema4d r14

using cinema 4d studio.

hardware specs
motherboard = MSI MpowerMAX
GPU = MSI lightning 780
RAM = 32 GB
OS = windows 7 ultimate 64bit

**************
i wonder if the software manage to download it but cant fetch the files because it is save on places it cant recognized.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 7:12 pm
by aoktar
wetfusion: could you check the video which have pointed some usage of offline? Making offline takes long as downloading. Livedb downloads the material and convert it to a mat file which is under LiveDB directory structure.

Not response sounds like that. If you didn't wait to complete this process, this can be i think.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 7:33 pm
by wetfusion
aoktar wrote:wetfusion: could you check the video which have pointed some usage of offline? Making offline takes long as downloading. Livedb downloads the material and convert it to a mat file which is under LiveDB directory structure.

Not response sounds like that. If you didn't wait to complete this process, this can be i think.
Thanks aoktar for the fast reply. before anything i would like to say thank you for the amazing work. and thank you for patiently answering all my question.

i did check the video. and i follow it precisely.

the problem is not offline mode. even if i download it directly. this will happen.
Untitled.png
notice it says 'download complete'.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 8:08 pm
by aoktar
wetfusion: cool. but material had been dowloaded but cannot made previews. what's your plugin version? this should be working on last versions. also if you click the material that will generate.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 8:26 pm
by wetfusion
aoktar wrote:wetfusion: cool. but material had been dowloaded but cannot made previews. what's your plugin version? this should be working on last versions. also if you click the material that will generate.
im not sure where to look for the plugin version. :lol:
Untitled.png
i tried adding octane diffuse material. and the same thing happen
Untitled2.png

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Sun Dec 01, 2013 8:45 pm
by aoktar
ok, click to start render in octane dialog for this. Seems this occurs simetimes.