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Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sat Nov 30, 2013 5:51 pm
by aoktar
ok, i have a test version for R15
http://render.otoy.com/customerdownload ... -test1.rar
i can give a another test version if it doesn't help. And second version will have some outputs to show where is the problem
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sat Nov 30, 2013 6:01 pm
by SVITAdmin
Thanks. Rendering now with RC2 test1
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sat Nov 30, 2013 6:17 pm
by aoktar
SVITAdmin wrote:
Thanks. Rendering now with RC2 test1
great, please don't ignore this message also:
I have found a possible point and l though that's fixed for rc2. liveviewer was open when this last frame crashes? try to close and render.
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sat Nov 30, 2013 6:47 pm
by Oleg
aoktar wrote:
I have found a possible point and l though that's fixed for rc2. liveviewer was open when this last frame crashes? try to close and render.
Yeah, I guess it helped. By closing liveviewer it renders fine. Thanks!
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sat Nov 30, 2013 6:49 pm
by SVITAdmin
aoktar wrote:SVITAdmin wrote:
Thanks. Rendering now with RC2 test1
great, please don't ignore this message also:
I have found a possible point and l though that's fixed for rc2. liveviewer was open when this last frame crashes? try to close and render.
I never have Live Viewer open when rendering. The hangup happens very sporadically. The hangup does not happen on Mac. I'll report back if it hangs again.
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sun Dec 01, 2013 3:41 pm
by SVITAdmin
Hard crash after rendering 18 frames RC2 test1. Computer restarted itself. No bug report was generated unfortunately. No live viewer.
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sun Dec 01, 2013 3:50 pm
by slepy8
I'll check the new release tomorrow when I get sober somehow

However I tried all possible combinations (live viewer on/off, materials reduced, naming changed, and so on and so on...)
There is a problem IN THE END!! Just after the renderer saves an image, and wants to start a new image!! I think that this is very very very important and can be a clue to understanding the render crash!
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sun Dec 01, 2013 4:09 pm
by aoktar
SVITAdmin wrote:Hard crash after rendering 18 frames RC2 test1. Computer restarted itself. No bug report was generated unfortunately. No live viewer.
sounds like HW problem
Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *
Posted: Sun Dec 01, 2013 4:17 pm
by SVITAdmin
aoktar wrote:SVITAdmin wrote:Hard crash after rendering 18 frames RC2 test1. Computer restarted itself. No bug report was generated unfortunately. No live viewer.
sounds like HW problem
I would say that if it was an isolated occurrence. Happens from time to time and only during rendering.
I'll investigate more tomorrow about possible HW issues. Seemed to happen more after turning SLI off, then wasn't an issue for a few octane versions. this is the first time this has happened since before .96 came out. However if I'm the only one thus happens to, then you are most likely correct. Maybe I should try SLI on again. I didn't notice any performance difference with it on and it seems more stable.
strange mapping issue with HDRI and Distribution-Arealight
Posted: Sun Dec 01, 2013 4:18 pm
by useruser
hello,
i am not shure if i completely wrong but i thought that one can drive the distribution of an arealight wiht an HDR-Image too. but the result looks really strange. as is something is going completetly wrong with the internal mapping of the HDRI. i prepared a testscene. just move the cam around and look at the arealight. the HDR-Image is not fixed to the arealight.
thanks in advance!
https://dl.dropboxusercontent.com/u/143 ... tszene.zip