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Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Fri Apr 17, 2026 10:13 am
by paride4331
remKa wrote: Thu Apr 16, 2026 9:57 am Hello,

Blend Angle in the triplanar map has no effect when using a single texture , please see attached file.

Im using texture displacement set as "high"
Hi remKa,
Using a single texture, it works with a "positive X" axis. The result is the same with the default Octane node mapping, in that case Blend angle can't work, basically, it’s like I’m using all six textures, but they’re identical.
Regards
Paride

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Fri Apr 17, 2026 10:41 am
by remKa
Shouldn't the edges of the texture be blurred ? If not, could you add this option ?

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Mon Apr 20, 2026 2:05 pm
by paride4331
remKa wrote: Fri Apr 17, 2026 10:41 am Shouldn't the edges of the texture be blurred ? If not, could you add this option ?
Hi remKa,
I was taking another look at the triplanar in SA, and it should actually be possible to blend it the way you were asking.
I’ve sent my report over to the developers.
Regards
Paride

Re: OctaneRender® 2026.2 for 3ds max® v26.6

Posted: Mon Apr 20, 2026 6:41 pm
by remKa
Ok great, thanks :)