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Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Posted: Mon Oct 13, 2025 2:26 pm
by paride4331
coilbook wrote: Wed Oct 08, 2025 3:55 pm
paride4331 wrote: Mon Oct 06, 2025 3:20 pm
coilbook wrote: Mon Oct 06, 2025 3:05 pm
This is really a nightmare to adjust flames. You guys should rewrite to more simple settings.
Hi coilbook,
Did you already check out this post?
viewtopic.php?t=85074
Regards
Paride
Hi Paride,
Why does VDB look so good but Phoenix FD simualted fire looks so bad and pixelated. This sample VDB you told me about looks great. How can we have the same for Phoenix FD fire? Same is with embergen it looks way better than phoenix fd.
I just checked up close and see zero pixels almost like it's a procedural flame. We need the same for Phoenix FD
Hi Coilbook,
I think the issue you’re referring to is caused by the fact that, the screenshot was taken with the full version of the animation , at frame 10 : it's using Thruster_0011.vdb.
The 3 VDBs neonZorglub shared on the post are Thruster_0020.vdb to 22, and are more bright, but it mainly depends on what kind of simulation it is.
Regards
Paride
NEW_thruster_ColorGradient_Remap.zip
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Posted: Tue Oct 14, 2025 1:45 pm
by remKa
Hello Paride,
the issue is with the .aur files not being readen correctly, .vdb files look ok
Could you confirm that the 3ds Max setup panel and material editor are opening slowly on your computer too please ?
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Posted: Tue Oct 14, 2025 2:04 pm
by coilbook
paride4331 wrote: Mon Oct 13, 2025 2:26 pm
coilbook wrote: Wed Oct 08, 2025 3:55 pm
Hi Paride,
Why does VDB look so good but Phoenix FD simualted fire looks so bad and pixelated. This sample VDB you told me about looks great. How can we have the same for Phoenix FD fire? Same is with embergen it looks way better than phoenix fd.
I just checked up close and see zero pixels almost like it's a procedural flame. We need the same for Phoenix FD
Hi Coilbook,
I think the issue you’re referring to is caused by the fact that, the screenshot was taken with the full version of the animation , at frame 10 : it's using Thruster_0011.vdb.
The 3 VDBs neonZorglub shared on the post are Thruster_0020.vdb to 22, and are more bright, but it mainly depends on what kind of simulation it is.
Regards
Paride
NEW_thruster_ColorGradient_Remap.zip
01.jpg
Is anyway to have a sample fire/explosion done in phoenix that looks great?
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Posted: Tue Oct 14, 2025 2:15 pm
by coilbook
For some reason 5090 has the same render speed as 3080ti with twice more cores. I am using the latest drivers and octane.
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Posted: Wed Oct 15, 2025 9:52 am
by paride4331
coilbook wrote: Tue Oct 14, 2025 2:15 pm
For some reason 5090 has the same render speed as 3080ti with twice more cores. I am using the latest drivers and octane.
Hi coilbook,
Have you tried running OctaneBench 2025.2 with both cards? What results did you get? Are they consistent with the ones already listed in the benchmark results?
Rehards
Paride?
Re: OctaneRender® for 3ds max® v2025.3 - 16.08
Posted: Wed Oct 15, 2025 3:02 pm
by remKa
Paride,
Do you have this issue too ? This is a fresh scene