Page 4 of 4
Re: Beware of "3ds Max gamma hack"! :(
Posted: Wed Oct 14, 2020 9:02 am
by samsue
I have the same impression, all done by developers for developers... you see V-Ray / Fstorm going in a completely different direction, making it simpler, Octane making it more complicated BUT also greatly improving the Octane Engine
Re: Beware of "3ds Max gamma hack"! :(
Posted: Thu Jan 14, 2021 4:06 am
by patis
Hello,
I read this topic. Now I'm confusing what is correctly..
Can anyone share the scene file that viewport and render matches for 32 bit exr?
thank you.
Re: Beware of "3ds Max gamma hack"! :(
Posted: Thu Jan 14, 2021 7:49 am
by samsue
Hey, you are not the only one
but....
sRGB
Render Settings:
3DS Gamma Hack - ON
Immager
Gamma - 1.0
Response - sRGB
Linear
Render Settings:
3DS Gamma Hack - OFF
Immager
Gamma - 2.2
Response - Linear/Off
------------------------
Saving 32bits
Kernel Tab
Passes output setup
Save all render ... EXR File: ON
Save... RGB image: ON
EXR Compression: ( I save uncompressed )
File Type: EXR 32 Bits
It still has something related to Viewport Tone mapping. But you can't know for sure, it's a shame.
Re: Beware of "3ds Max gamma hack"! :(
Posted: Thu Jan 14, 2021 11:46 am
by patis
samsue wrote:Hey, you are not the only one
but....
sRGB
Render Settings:
3DS Gamma Hack - ON
Immager
Gamma - 1.0
Response - sRGB
Linear
Render Settings:
3DS Gamma Hack - OFF
Immager
Gamma - 2.2
Response - Linear/Off
------------------------
Saving 32bits
Kernel Tab
Passes output setup
Save all render ... EXR File: ON
Save... RGB image: ON
EXR Compression: ( I save uncompressed )
File Type: EXR 32 Bits
It still has something related to Viewport Tone mapping. But you can't know for sure, it's a shame.
Thank you sir
