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Re: X-Particles Gaseous Volume Render in Octane?

Posted: Mon Aug 29, 2016 10:15 pm
by aggiechase37
I'm with the other guy. Maybe a scene file we can poke around in to see how this is set up? Thanks!

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Tue Dec 27, 2016 11:56 am
by MontyVFX
Hello!

I have been exploring XPDomain paired with the Object Tag set to Voxels. It seems clear that this workflow is not supported very well.

On this link I've psoted a test file that I can't seem to get to work. Maybe someone here has some insight.

viewtopic.php?f=30&t=58287&sid=8604f065 ... 3b#p299675


Thanks

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Tue Dec 27, 2016 2:19 pm
by aoktar
MontyVFX wrote:Hello!
I have been exploring XPDomain paired with the Object Tag set to Voxels. It seems clear that this workflow is not supported very well.
On this link I've psoted a test file that I can't seem to get to work. Maybe someone here has some insight.
viewtopic.php?f=30&t=58287&sid=8604f065 ... 3b#p299675
Thanks
Hi!
It's not uncompleted feature for XP. I've cancelled to work on due some problems.

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Thu Dec 29, 2016 1:24 pm
by MontyVFX
Thanks for the reply.

So is this Voxel workflow not usable? One thing I notice is that the only channel the tag recognizes is the fire channel. This is not optimal. Especially if you want to render smoke which behave quite a bit differently.

Also just curious is the Use Third-Party shader functionality is working?

Re: X-Particles Gaseous Volume Render in Octane?

Posted: Thu Dec 29, 2016 1:56 pm
by aoktar
MontyVFX wrote:Thanks for the reply.

So is this Voxel workflow not usable? One thing I notice is that the only channel the tag recognizes is the fire channel. This is not optimal. Especially if you want to render smoke which behave quite a bit differently.

Also just curious is the Use Third-Party shader functionality is working?
You'll see if you follow my posts in this topic. I have explained that this is dropped try for a support until we have better options. Atm we don't officially support that and it's a non-complete feature.