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Re: The problem of Octane and Rhino IOR 1

Posted: Sat Oct 03, 2015 7:38 am
by face_off
Also we could think about the transparency. The specular transparency threshold is a nice feature. Could you use the diffuse color for the glass material? Transmission color = Rhino diffuse color?
Adding rules on-the-fly is going to make this a lot more work than it need be. Once you have a complete set of the material conversion rules you want applied, pls let me know and I will code them into the plugin.

Paul

Re: The problem of Octane and Rhino IOR 1

Posted: Tue Oct 06, 2015 12:45 pm
by Micha
* Octane IOR = Rhino IOR + 0.01
* Octane roughness =1-100/gloss finish
* Octane specular = Rhino reflectivity / 100
* Octane transmission color = Rhino diffuse color

Also you could check the texture multiplier. It looks they are not connected, I can set bump textures at 0% and 100%, no difference, same rendered look. If you like you could also connect the disable/enable flag of the Rhino textures.

At this point I stop, no more ideas how to connect the Rhino material to Octane.

Re: The problem of Octane and Rhino IOR 1

Posted: Thu Oct 15, 2015 3:36 am
by face_off
Also you could check the texture multiplier. It looks they are not connected, I can set bump textures at 0% and 100%, no difference, same rendered look. If you like you could also connect the disable/enable flag of the Rhino textures.
I could not see a way to get the multipliers from the Rhino API - so I have posted the question on the McNeel forums.

Paul