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Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Wed Aug 26, 2015 6:24 am
by Elvissuperstar007
HDR BUG
if you change the placement of the texture environment through 6-7 clicks environment ceases to change
we must re restart the viewport

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Wed Aug 26, 2015 4:21 pm
by oguzbir
Hi Jim,

Not only these.
Dragging and copying any material or texture in material editor, results in stopping octane viewport update..
I would really like to know when would you release fixed version. Or would it take time to correct it?
Thanks.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Thu Aug 27, 2015 7:06 pm
by oguzbir
Jimstar hi,

I honestly and truly hate to ask this again but do you have plans to fix the bug I mentioned previous post?
( drag and drop copying any material halts viewport update )

I've lost the effectiveness of keeping the octane viewport on while working since max plugin ver. 2.0

Or we'll have to wait for v3?
I guess you may not say when.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Fri Aug 28, 2015 8:25 am
by Goldisart
don't support the sequence of images

Oh God when that day comes when octane in functionality to perform all the available functions 3dmax



when will I stop spitting from minor mischief in this perfect render :?

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Fri Aug 28, 2015 9:15 am
by Goldisart
where did the triangles please tell me ?


//////////////////////////////


I found a way to deal with error (Smooth Chamfers only + to Smooth Adjustment)

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Fri Aug 28, 2015 1:53 pm
by profbetis
Norman, just go back and download the previous version. No one is making you use this version.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Fri Aug 28, 2015 2:25 pm
by mikinik
Goldisart, what are you mean? what kind of nonsense? octane has nothing to do with it.
on the top view of lighting is flat, so triangles are not visible.
123.jpg

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Mon Aug 31, 2015 7:54 am
by ramone163
Max 2014 crash when trying add some render pass to RenderElements window.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.6 [TEST]

Posted: Mon Aug 31, 2015 1:20 pm
by Goldisart
1. does not work correctly render elements - black frames . 2. Does not work correctly sequence the render (black frames) - skips between frames empty frames render
......

the standalone version (OK!) - it works during the conversion output is only to convert the animation in the standalone version

the problem with displaying render elements

Posted: Tue Sep 01, 2015 1:26 pm
by shonsu
Image