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Re: Octane Shortcuts v4.3 released!

Posted: Wed Jan 13, 2016 10:47 am
by ka-ra
Hello,

Thanks for this good plugin.

I have a bug when i check the box "cast shadow" : "Type error: Call needs function or class, got :OK"

But thank you a lot for the work

Re: Octane Shortcuts v4.3 released!

Posted: Wed Jan 13, 2016 10:56 am
by oguzbir
ka-ra wrote:Hello,
Thanks for this good plugin.
I have a bug when i check the box "cast shadow" : "Type error: Call needs function or class, got :OK"
But thank you a lot for the work
Ka-ra hi,
I'm aware of the problem. I was thinking about making a new version of the script and do the bug fixings.
But I have loads of work right now.

And since v3 version is upon us. It would be logical to save time and manpower for the next version.
You know things got changed every major version. So better wait.
Cheers,

Re: Octane Shortcuts v4.3 released!

Posted: Wed Jan 27, 2016 8:11 pm
by Giggle
Great looking script :shock:

Any chance of this making its way over to Maya?

Re: Octane Shortcuts v4.3 released!

Posted: Wed Jan 27, 2016 8:22 pm
by oguzbir
Giggle wrote:Great looking script :shock:
Any chance of this making its way over to Maya?
Thanks. But sadly no way I can do it. I have no conception of mel & maya.

Re: Octane Shortcuts v4.3 released!

Posted: Wed Jan 27, 2016 11:08 pm
by Giggle
oguzbir wrote:
Giggle wrote:Great looking script :shock:
Any chance of this making its way over to Maya?
Thanks. But sadly no way I can do it. I have no conception of mel & maya.
I appreciate the quick response. I wonder if someone in the Maya forums would have the needed cross-platform knowledge.

Another option could be for a developer to implement your script as a Bonus Tools kind of thing? I'm not sure if you'd be open to that, I don't want to presume ownership of your work. I do, however, think you've made a great tool and its dissemination would help the community and its user base to produce inspiring 3D imagery!

Re: Octane Shortcuts v4.3 released!

Posted: Wed Jan 27, 2016 11:37 pm
by oguzbir
Giggle wrote:
oguzbir wrote:
Giggle wrote:Great looking script :shock:
Any chance of this making its way over to Maya?
Thanks. But sadly no way I can do it. I have no conception of mel & maya.
I appreciate the quick response. I wonder if someone in the Maya forums would have the needed cross-platform knowledge.

Another option could be for a developer to implement your script as a Bonus Tools kind of thing? I'm not sure if you'd be open to that, I don't want to presume ownership of your work. I do, however, think you've made a great tool and its dissemination would help the community and its user base to produce inspiring 3D imagery!
No worries.
Well I do not know much about maya user base. But max and maya dev. are same Jimstart handles them both along with blender.
I love his approach to bugs and problems but sadly I find plugin develeopment in general is bad. Not related to devs theirselves but for plugins it's just those little things like my script does that help so much in everyday workflow.
Sometimes it's more than helpful than the rendering speed.

In the late versions max scripting could not communicate with octane due to problem with the plugin itself. I personally pushed and demanded influenced or persuaded the dev so much till they hate me.. :)
Now the maxscript connectivity is better but with a major downside to it. That breaked the old scenes' materials.
I suppose there is no problem with Mel in maya.
All I could say is just shout out to all maya users every now and then to make one step out and write a similar script.
I would not simply wait for the dev. to implement that bonus tool. As far as I can see Jimstar is working so hard to cope with all 3-4 plugins core. And sadly octane team does not care a lot for the artists to improve the workflow.

What I would really would like if Otoy hired a second developer and scripter for every plugin to improve and write little scripts or tools. A developer that uses the 3dsmax or maya for his works and creates that sort of improvements or features, letting the user base benefit from it. Not just write the plugin connects with standalone's core code.

Hope you find a maya user that can write script. You can also think of offering money for similar script. And that money can come from users. Just saying :)

My script does basic things and I do not think that any developer would need my humble expertise to create that sort of tool.
it's simple to do but it took my few weeks just because I know too too little about scripting..

Cheers,

Re: Octane Shortcuts v4.3 released!

Posted: Thu Feb 11, 2016 11:35 am
by manos
hello, i have problem installing this script... can you help ?
i did everything that is in the read me file but i get this message
"NO "get" function for undefined...
THANKS

Re: Octane Shortcuts v4.3 released!

Posted: Thu Feb 11, 2016 11:41 am
by oguzbir
manos wrote:hello, i have problem installing this script... can you help ?
i did everything that is in the read me file but i get this message
"NO "get" function for undefined...
THANKS
Cant help you if you just say you did everything in readme.
Post your max version. octane plugin version. And at which point you get the message "no get function." error.

Re: Octane Shortcuts v4.3 released!

Posted: Thu Feb 11, 2016 5:23 pm
by manos
3d max 2015 / octane 2.24.2 - 2.16
and i get this message when i hit the little square image of the plugin..
thanks again...

Re: Octane Shortcuts v4.3 released!

Posted: Thu Feb 11, 2016 8:30 pm
by oguzbir
manos wrote:3d max 2015 / octane 2.24.2 - 2.16
and i get this message when i hit the little square image of the plugin..
thanks again...
Hi,
First I couldnt reproduce the error.
When the script button is pressed. It looks for the current renderer. if it's assigned as vray or other renderer it changes the renderer to Octane.
There might be a problem there.
Also Make sure you have no other map assigned to environment map. This ususally creates an error.
Clear the environment map then try again.

Other than that I dont know what has happened. Make sure you really followed the install procedure.
I'm not that much of a developer anyway.

One other thing is I still havent made the move to plugin version 2.16. I'm still stuck at 2.13.
I'll update the script when I make the move to v3.