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Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Tue Jul 21, 2015 6:27 am
by petermax
daniel.reutersward wrote:
petermax wrote:can I get a response ideally from someone official please, a testing the Titan Xs and can't render anything in Octane, they will very rarely show under devices, what causes this??
I received a response from support, but they didn' t answer the question as to to why the cards hardly ever show under devices!
I need to get this to work soon, so a little help would be appreciated please!
thanks
I´m not anyone official but I had the same problem. What I had to do was to disable the onboard/integrated graphics on my motherboard and now everything works as it should.
If you have integrated graphics on your motherboard it could be worth trying to disable it?
thanks, will look into this, an answer at least from the community

Have to say though Otoy support has been terrible, no word on the forums, no reply via email support after 7 days, no reply from Jim, no phone contact number... just hope you'll never need Otoy support guys!

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Fri Jul 24, 2015 8:08 am
by RobSteady
Summer break?

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Sat Jul 25, 2015 11:44 am
by gabrielefx
Hi Jim,

regarding the compatibility for previous 2.0 do you mean Octane release version or your Max version?
It's a little bit confusing because Octane release is 2.23.2 and your plugin is 2.2

Could you add some letters: A, B, C, etc..., or add day,month, year?

for example:

2.32.2_A
2.32.2_B
2.32.2_C
...

or

2.32.2_25072015

thank you.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Sat Jul 25, 2015 11:49 am
by gabrielefx
Hi Jim,

could you add a switch to toggle the sun texture on-off? I have to create two suns and swap them.
Also I need a filter switch to toggle on-off the displacements in the render panel.

thank you.

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Sun Jul 26, 2015 9:12 am
by Elvissuperstar007
Please add the function to the source, the light at both sides

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Mon Jul 27, 2015 7:30 am
by Goldisart
not working

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Mon Jul 27, 2015 9:23 am
by Elvissuperstar007
octane does not understand the new physical camera in 3ds max 2016
render and the real configuration of the new cameras are not comparable
octane does not understand the perspective match in 3ds max 2016

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Mon Jul 27, 2015 2:05 pm
by Goldisart
don't know what it is but probably a mistake

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Mon Jul 27, 2015 2:07 pm
by Goldisart
and I also would like to obtain a square grid without longitudinal lines

nd good to have the option of setting the thickness of the lines

Re: OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST]

Posted: Tue Jul 28, 2015 1:20 pm
by boris
cube_bloom.jpg
postprocessing bloom does not work correct in stereo cube maps. probably need to alter the algorithm for cube maps.. :)