Re: OctaneRender® for 3ds max® v2.23.2 - 2.0 [TEST]
Posted: Thu Jun 25, 2015 4:33 pm
I kind of had impression, that it was possible to read the values of old materials, but not write them.
At least reading seems to work in plugin ver 2.13 (I haven't updated since 2.13).
Suv
At least reading seems to work in plugin ver 2.13 (I haven't updated since 2.13).
Suv
akira wrote:I don't think so if i understand what Jimstar said correctly.suvakas wrote:If Maxscript works with this new JimStar release (so that you can assign properties of Octane material from script), then its possible to write a converter from old to new Octane material using Maxscript. It's a bit of work though and would need some spare time.
Suv
the "old" octane material is a dead end due to the lack of maxscript support for getting/setting parameters.
you can't convert "old" octane materials to other type(vray, mr, and vice versa) via maxscript, that's why this test version was developed.
the most possible way for now is to convert them manually i think.