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Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Sun Jun 07, 2015 9:52 am
by JimStar
gabrielefx
Thanks for the scene. I'll check it.
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Mon Jun 08, 2015 1:30 pm
by kevinshane
Hi Jim
actually the proxy unit still not working! Please follow this process:
1. I've attached a very simple scene to describe this bug, the attached max file has only a proxy teapot(created in 1.9 and MM unit,noticed that the teapot is 1000mm radius)
2. Please start 3ds max 2014 and set the unit to CM or M and then create an original teapot in common create panel,then set this teapot to 1M(or 100cm) radius..
3. merge the attached max file(which should be exactly the same teapot with 1meter radius)....and yes u will get exactly the same size shown in max viewport! but the bug happened in octane real time viewport...so...
4. right now the teapot mesh and the merged proxy teapot should look exactly same size shown in max...but if u hit the realtime viewport render...u will get the "proxy teapot" is rendered larger than the mesh teapot!(which is a bug..)
5. if u scale the proxy teapot to 10times smaller(in max viewport u will see 10times smaller than the mesh)....but they will get same size shown in realtime view!
I hope my poor English can help...lol~
Shane
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Mon Jun 08, 2015 4:19 pm
by RobSteady
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Wed Jun 10, 2015 2:32 am
by Phil_RA
I can't see any texture in the unwrap window, all I get is black. 3DS Max 2014. I'm guessing this isn't new and I somehow never noticed...
Also, I don't know how this happened: I paused the renderer and yet when I change values like vignetting, disable bloom, etc., nothing changes. It seems it only works when the renderer is not paused! This wasn't like that before.
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Wed Jun 10, 2015 7:39 am
by oguzbir
Phil_RA wrote:I can't see any texture in the unwrap window, all I get is black. 3DS Max 2014. I'm guessing this isn't new and I somehow never noticed...
Also, I don't know how this happened: I paused the renderer and yet when I change values like vignetting, disable bloom, etc., nothing changes. It seems it only works when the renderer is not paused! This wasn't like that before.
It's not supported. But You can select custom Max default bitmap from uvw unwrap dropdown box. then youcan see your texture.
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Fri Jun 12, 2015 11:34 am
by RobSteady
Hello........Anybody home?

Little sign of life would be enough, like "working on this...", "first have to finish that..."
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Fri Jun 12, 2015 1:46 pm
by Dom74
yes, we begin to be worried

Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Fri Jun 12, 2015 1:53 pm
by oguzbir
Dom74 wrote:yes, we begin to be worried

In Otoy ecosphere, "Silence is progress" Hold still for another great release..
In max plugin echosphere, It's a pity to see "Silence is silence"
Hope they prove me wrong

Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Sat Jun 13, 2015 2:01 pm
by coilbook
the calm before the storm. waiting for octane 3
Re: OctaneRender® for 3ds max® v2.23.2 - 1.9 [TEST]
Posted: Sat Jun 13, 2015 2:08 pm
by Goldorak
We're hiring more people to bolster support staff on the forums.