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Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Tue May 12, 2015 5:25 pm
by aoktar
lilbignik wrote:
Thank you. You absolutely right. Automatic mode was ON. It make problems for my scene. Now everything ok)
As i see automatic mode change mesh count and triangle amount in every my scene.
it's related with updating in LV. While you're doing somethings in viewport, it looks to control time of scene and stops to check as temporarily if you exceed this timer value. 100-200 ms. looks well for middle sized scenes. I think your scenes has much objects to check realtime. Just keep disabled this option.
"Automatic" is good for a scene like in link:
https://vimeo.com/127624156
But checked on my a extremely heavy scene. Which is about 1gb scene size. Very hard to manage. As a new idea, i can look for a extra optimisation for very heavy scenes.
EDIT: Also use layers to hide some parts from viewport. Viewport drawing and octane rendering can slow down the all process.
Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Tue May 12, 2015 6:14 pm
by nfms
uncia wrote:aoktar wrote:...
Really amazing automatic mode stuff. It's getting better and better!
Just HUGE hugs for that ! no homo intended
Off topic stuff :
Just got a question . Maybe it's time to retire "Send all scene data" method and "faster rendering"?
Really , it's just causing more headaches than usefulness - loosing light emissions (power of emitter) , no motion blur , no object tags.
And as a consequence a bunch of questions from new users - "Why is it working in live viewer and doesn't work in Picture viewer ?".
And that "mantra" from peoples all over the forum - "Send all scene data" can speed up your rendering speed a lot !!!... Really ???
Simply rhetorical thoughts...

I ran into a problem with a multishader rendering in the live viewer but not in the picture viewer. Not using "Send all scene data" , but instead using "Resend only updated objects" solved this. Took me a day to figure that out

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Tue May 12, 2015 6:15 pm
by Huv
aoktar wrote:Huv wrote:Hi, just installed 2.23.2...
Standalone launches correctly... plugin for c4d (2.23.2) does not even appear in the plugin menu... 2.23.1 neither...

uhm.... please don't forget to read my notes on first page
Yes... I was sure i've made the c4d update... Works fine now

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Tue May 12, 2015 8:30 pm
by momade
hey aoktar. AUTOMODE IS SUPER!! so much fun. quick and very reliable!
Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Tue May 12, 2015 8:37 pm
by SephirothNP
Hi Ahmet-
Small issue, but just wanted to briefly highlight it- when using Carbon Scatter, if you populate your scene and send to Octane Live Viewer, it will render properly.
However, if you perform any of the following actions, the clones will disappear from the Live Viewer window:
-navigate C4D scene
-Pick focus for camera
-Select different object in hierarchy
Not the end of the world, but it would be nice if the clones would stay. Not sure if the use of instancing that e-On utilized conflicts with the changes you made for 2.23.2 or what is going on. Anyway, just wanted to bring it up as I know you use Carbon Scatter as well. Thank you-
Adam
Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Tue May 12, 2015 10:33 pm
by aoktar
momade wrote:hey aoktar. AUTOMODE IS SUPER!! so much fun. quick and very reliable!
SephirothNP wrote:Hi Ahmet-
Small issue, but just wanted to briefly highlight it- when using Carbon Scatter, if you populate your scene and send to Octane Live Viewer, it will render properly.
However, if you perform any of the following actions, the clones will disappear from the Live Viewer window:
-navigate C4D scene
-Pick focus for camera
-Select different object in hierarchy
Not the end of the world, but it would be nice if the clones would stay. Not sure if the use of instancing that e-On utilized conflicts with the changes you made for 2.23.2 or what is going on. Anyway, just wanted to bring it up as I know you use Carbon Scatter as well. Thank you-
Adam
As i can remember that CS is using a very different system internally. It's may not keeping the clones for viewport data. I'm using render data on first calling of render command but later not. That's the reason of disappearing. I hope this can make some sense. That's the way to keep high speed interaction.
Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Wed May 13, 2015 12:05 am
by SVITAdmin
This is a great update. Working great for me so far.

Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Wed May 13, 2015 12:42 am
by aoktar
SVITAdmin wrote:This is a great update. Working great for me so far.

Thanks, happy to hear! Enjoy it.
Btw, we may have a break until 3.0. I have some new ideas about LV in this period. Maybe lot of to do. But i wish to jump to next level in interactive rendering and workflow. Maybe good to hear some ideas/opinions before to dive.
Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Wed May 13, 2015 9:15 am
by lucioing
uncia wrote:creatorz wrote:Hello,
lucioing
How to achieve this VR PANORAMA camera view in OCTANE ?
Cheers.
Alex
Just like that.
I hope i didn't mess anything
Good luck and have fun .
Simply change from thin lens, to panorama...
L.
Re: Version 2.23.2 - RC1 (updated on 11.05.2015)
Posted: Wed May 13, 2015 9:23 am
by pxlntwrk
Hi,
great release !!!!, automatic mode is a very good ( indispensable) improvement... thanks