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Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Wed Apr 01, 2015 7:53 pm
by juanjgon
K_A_B wrote:
Thank you for the quickfix!
Unfortunately IPR still keeps on flickering.
And if you disable the Hub?
-Juanjo
Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Thu Apr 02, 2015 6:36 pm
by K_A_B
juanjgon wrote:K_A_B wrote:
Thank you for the quickfix!
Unfortunately IPR still keeps on flickering.
And if you disable the Hub?
-Juanjo
Hi Juanjo,
When running the Layout.exe with parameter -0 the flickering continues. Using Hub (or disabling it) seems to have no difference in this case.
Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Sun Apr 05, 2015 8:55 am
by geo_n
Ipr crash for lw 11 32bit is fixed. Thanks juanjo!
Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Mon Apr 06, 2015 3:52 pm
by juanjgon
There is a new quickfix release 2.22.3 of this beta, with the next bugs fixed:
- Fixed missing updates when geometry/materials change while rendering is paused
- Fixed missing update of imager when stereo settings changed in the camera node.
- Fixed missing film wipe, when an alpha channel is used and you pick a different render target node, that has the same render resolution and render pass settings.
- Fixed dirt texture
- Fixed vignette for stereo over-under output.
- Fixed rounded edges bug
- Fixed over-under stereo output mode for cube-mapped panoramas
- Layout hangs while cloning objects, sending objects from Modeler, etc. Added new code to try to fix this issue. To be tested.
- The IPR 3D navigation is broken. Fixed.
Please, update to this new release to see how it works now.
-Juanjo
Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Mon Apr 06, 2015 6:55 pm
by BorisGoreta
I am not so sure about those rounded edges which weren't usable from the start. Are they supposed to look this way ?
Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Thu Apr 09, 2015 9:29 pm
by BorisGoreta
This node network does not work. You can't feed the same camera projection input to both image texture nodes. You need to have two separate camepra projection nodes and then it works.
Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Mon Apr 13, 2015 3:52 pm
by FrankPooleFloating
Hey Juanjo, is there any way that you could add the functionality of allowing data to pass
through certain nodes?.. Here is a perfect example: Putting a ColorCorrect Texture between your HDRI and the Environment: Texture node does not allow you change the Heading Rotation inside Environment: Texture... If you could make the Environment: Texture talk to the Texture Image (HDRI) through the ColorCorrect node, this would allow the Texture Image to rotate the HDRI as set in Heading Rotation, and would kick ass, obviously... Perhaps some other nodes could benefit from this, if you could pull it off. Please advise.

Juanjo?
Thinking about this a little more, I would not be surprised if data can only flow in one direction (inward, and not outward at all)... but it would still be nice to know for sure.... er, Juanjo?
Re: OctaneRender™ 2.2 for LightWave™ BETA 3
Posted: Thu Apr 23, 2015 8:27 am
by juanjgon
I don't think that this kind of feature could be supported at all. As you say the data can only flow in one direction and you need a lot of tricks to make possible something like that.
-Juanjo