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Re: OctaneRender® for 3ds max® v2.13
Posted: Tue Nov 25, 2014 5:22 am
by 3dgeeks
Thanks for the update. Lots of good fixes.
Any timeframe when the missing network samples can be fixed, as this is a major flaw in Octane and should really be highest priority.
Re: OctaneRender® for 3ds max® v2.13
Posted: Tue Nov 25, 2014 2:42 pm
by darkline
Ok can someone please give me some more detail on this 19 million poly limit? I keep asking - never a response.
I paid for V2 months ago (6 months? I cant remember) Still I cannot use it for my project which opened up in v1. Nowhere did it say when I upgraded that this was a limitation of the update. I cannot use it.
Is this limitation within Octane core or the 3DSMax plugin? I can't work that out. Surely anyone usinng fur or grass is going to hit this wall and get a render failed message. I don't even rack up 3GB of GPU usage and it flakes out on me.
Can you at least tell me if you're working on this issue?
Re: OctaneRender® for 3ds max® v2.13
Posted: Tue Nov 25, 2014 2:58 pm
by glimpse
darkline wrote:Surely anyone usinng fur or grass is going to hit this wall and get a render failed message. I don't even rack up 3GB of GPU usage and it flakes out on me.
why not to use proxies..19mln is a lot of budget..
Re: OctaneRender® for 3ds max® v2.13
Posted: Tue Nov 25, 2014 3:56 pm
by Philipp1980
Karba wrote:Philipp1980 wrote:Hey everyone,
as soon as I install the v2.13, nothing is rendering anymore. Not in the material libraries and not in the render viewport. When opening the material editor, 3ds max crashes. As soon as I go back to the previous version it works again. Is there anyone else with this problem?
Greetings

Have you installed required video drivers?
Hey Karba,
that was the problem indeed, thank you

Re: OctaneRender® for 3ds max® v2.13
Posted: Wed Nov 26, 2014 1:06 am
by darkline
Hey glimpse
I'm rendering a teddy bear and cannot use proxies/instances. The fur strands all flow in unison, scattering instances hairs over the surface looks weird. But thanks for suggestion.
really, what's the point in buying Titans if we're limited like this.
Re: OctaneRender® for 3ds max® v2.13
Posted: Sun Nov 30, 2014 7:36 am
by Goldisart
Found an inconsistency.
The caustic material is disabled.
HDRI - creates caustic - thus it must be ?
Re: OctaneRender® for 3ds max® v2.13
Posted: Sun Nov 30, 2014 5:11 pm
by Dave_Yu
Is there a way to render the data passes such as zdepth , normals, point occlusions in one render ? these are not listed in the render elements and i would have to render each pass separately.
Looking for something like Vray render elements where we get all the render and data info passes in one go.
Dave
Re: OctaneRender® for 3ds max® v2.13
Posted: Sun Nov 30, 2014 5:19 pm
by Dave_Yu
Can someone explain what happens in Coherent mode for Path Tracing?
What is the algorithm doing in terms of speeding up the render and are there any drawbacks?
I do notice random color shifts in the first few samples and then gradually normalize.
Re: OctaneRender® for 3ds max® v2.13
Posted: Sun Nov 30, 2014 10:02 pm
by frostfx
Dave_Yu wrote:Can someone explain what happens in Coherent mode for Path Tracing?
What is the algorithm doing in terms of speeding up the render and are there any drawbacks?
I do notice random color shifts in the first few samples and then gradually normalize.
When Coherent mode is enabled either for Path Tracing or Direct Lighting then picture becomes faster noise free but downside is flickering effects when rendering animation. For stills and action heavy animations/cameras Coherent mode might save you some time. Someone correct me if i'm wrong.
Re: OctaneRender® for 3ds max® v2.13
Posted: Sun Nov 30, 2014 10:12 pm
by coilbook
frostfx wrote:Dave_Yu wrote:Can someone explain what happens in Coherent mode for Path Tracing?
What is the algorithm doing in terms of speeding up the render and are there any drawbacks?
I do notice random color shifts in the first few samples and then gradually normalize.
When Coherent mode is enabled either for Path Tracing or Direct Lighting then picture becomes faster noise free but downside is flickering effects when rendering animation. For stills and action heavy animations/cameras Coherent mode might save you some time. Someone correct me if i'm wrong.
i render animation at 2000 samples and did not see any flickering. Maybe less than 500 samples will do flickering