Re: OctaneRender® for 3ds max® v2.03
Posted: Mon Jul 21, 2014 3:32 am
fixed, wait for a next release.nildoe wrote:Karba i just sent the file over to you.
Nildo
Community Forums for OTOY Customers
https://render.otoy.com/forum/
fixed, wait for a next release.nildoe wrote:Karba i just sent the file over to you.
Nildo
Means that you are not going to fix it ,like Suvakas guessed, and one of the main features for the 2.0 Max plugin , is a big fat lie !Karba wrote:http://render.otoy.com/forum/viewtopic.php?f=27&t=41237emihich wrote:Why there's not a single improvement on Hair & Fur Dynamics , animation , or even mention to it ?![]()
Yes, this is a bug. Wait for a new release.mbetke wrote:Strange. Today I rendered a small image and the Port to framebuffer button does not work.
After pressing some other buttons like Lock screen and resuming render it suddenly worked.
It is possible to get standard hairs in geometry mode like Iray and Corona are doing it. Please do your research. I know it's not a full hair primitive support, but it would be at least some sort of workaround for smaller scenes.Karba wrote:http://render.otoy.com/forum/viewtopic.php?f=27&t=41237emihich wrote:Why there's not a single improvement on Hair & Fur Dynamics , animation , or even mention to it ?![]()
What is your workflow?suvakas wrote:It is possible to get standard hairs in geometry mode like Iray and Corona are doing it. Please do your research. I know it's not a full hair primitive support, but it would be at least some sort of workaround for smaller scenes.Karba wrote:http://render.otoy.com/forum/viewtopic.php?f=27&t=41237emihich wrote:Why there's not a single improvement on Hair & Fur Dynamics , animation , or even mention to it ?![]()
Suv