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Re: OctaneRender® for 3ds max® v2.0a

Posted: Sat Jun 14, 2014 2:47 pm
by merid888
thank you

Re: OctaneRender® for 3ds max® v2.0a

Posted: Sun Jun 15, 2014 12:22 pm
by mikinik
sun fireflies go back. :( this will be fixed?

Re: OctaneRender® for 3ds max® v2.0a

Posted: Sun Jun 15, 2014 3:17 pm
by gabrielefx
why did you set the glossy depth to 16?

Re: OctaneRender® for 3ds max® v2.0a

Posted: Sun Jun 15, 2014 6:34 pm
by mikinik
forgot to lower the value. :) on fireflies it has no effect.
...
hm, fireflies because of the small value caustic blur. something has changed and now the default values 0.03 not enough?

Re: OctaneRender® for 3ds max® v2.0a

Posted: Mon Jun 16, 2014 4:07 am
by FooZe
merid888 wrote:karba, still i can't activated the license for max, please help me
add pictures, the first image appear when i star the program, the second image is when i try to activate
thank you

the real problem is the license is the same 1.55 to 2.xx, please check this data
i have a lot work and i can't use new versión
hope you can help me

Hi Merid888,

I have checked your account, you have only upgraded your plugin license but both your standalone and plugin license needs to be 2.x
You will need to go back to the upgrade page and upgrade your standalone license as well.

Re: OctaneRender® for 3ds max® v2.0a

Posted: Mon Jun 16, 2014 11:30 am
by merid888
thank you fooze, :? i understood only i need update just the max versión
thank you for tell me
regards

Re: OctaneRender® for 3ds max® v2.0a

Posted: Wed Jun 18, 2014 6:51 pm
by mark0spasic
Hi,
Thank you for awesome new features in octane 2 :mrgreen:
I found bug in materials, when I add normal map in material with displacement map I can see some triangles.
Without normal map render is good. ;)
Image displacement+normal map
Image dislacement

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 19, 2014 7:25 am
by gabrielefx
normal map on grass texture is useless, to much random displacement.
I can understand it on skin or micro detailed shots.
Normal map can't work on Octane displacement because there is no generated mesh.

regards

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 19, 2014 9:00 am
by RobSteady
Can we get this?
Seems to be simple...

http://render.otoy.com/forum/viewtopic.php?f=27&t=40668

Re: OctaneRender® for 3ds max® v2.0a

Posted: Thu Jun 19, 2014 4:57 pm
by Ibon_83
sun fireflies go back. :( this will be fixed?
Please, fix this as soon as posible. Octane is becoming better and better in some aspects, but this kind of problems are simply unacceptable. Now I can render moving objects, displaced geometry and a lot of good things, but all of this are useless if I can´t render a simple exterior without having fireflies everywhere.

Project deadlines are killing me and I have to call for it again: Please, fix this as soon as you can Karba