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Re: Summer house
Posted: Fri Oct 22, 2010 4:21 pm
by telemmaite
I really feel sorry for you andrian... as a civil construstions engineer and i know how terrible it is to discuss such things with an architect as your client

Re: Summer house
Posted: Fri Oct 22, 2010 6:41 pm
by SurfingAlien
telemmaite wrote:I really feel sorry for you andrian... as a civil construstions engineer and i know how terrible it is to discuss such things with an architect as your client

ha-ha... that's why, as an architect, I make all the structural calculations for my projects by myself
...kubo?
I'm kiddin' of course (but it's true)
cheers,
A
Re: Summer house
Posted: Sat Oct 23, 2010 2:48 pm
by andrian
Yet another update, 30 minutes on GTX 480, 5.7 million poly, reached 5021 samples, pathtracing.
Re: Summer house
Posted: Sat Oct 23, 2010 3:30 pm
by telemmaite
Nice work adrian!
Though

you should ask your client how he imagines these columns stepping on a light boxes supporting the balcony (unless balcony is a console) and holding its own weight of 20x20cm cross-section and approximate lenght of 2.5metres.The other thing is that if the construction is wood like this it should never contact the ground because it will rot quite quickly lamps and columns in this case. Sorry i don`t want to sound like a troll or over do it but if it is a real project of a house these things have to be solved so we have a realistic render + realistic real building project of this great architecture.
Re: Summer house
Posted: Sat Oct 23, 2010 3:59 pm
by andrian
It's a round reinforced concrete columns on the inside, and the outside it's box shaped etalbond for decorative reasons..
Re: Summer house
Posted: Sat Oct 23, 2010 7:08 pm
by andrian
Another update, 6000 samples, 40 minutes, GTX 480.
No post, straight from Octane.
Re: Summer house
Posted: Sat Oct 23, 2010 7:30 pm
by andrian
And two other daylight versions.. 20 minutes renders.
No post.. direct from Octane.. Linear
I suspect, that in monday there will be more changes

Re: Summer house
Posted: Sat Oct 23, 2010 10:31 pm
by GeorgoSK
That night shot is perfect
Also, those tiles do much better for house than previous stones.
Re: Summer house
Posted: Sat Oct 23, 2010 11:17 pm
by SurfingAlien
I agree, way better now without the stone-covered wall... renders are just fantastic, as usual.
Re: Summer house
Posted: Wed Oct 27, 2010 11:48 am
by andrian
Hi. Another update, with some client changes of colors. This time I really push Octane to its limits. Scene have 8.3 million triangles and 1.6 GB VRAM usage, but I can't push resolution more than 1200x800, even a pixel more and renders black... still I have 150MB free of my VRAM, but seems I can't use them...
The grass is real geometry. OBJ file itself is almost 1.4 GB !!! and the textures are 140MB. Octane handles the scene wile I navigate it like it was 50 polygons.....
Render times for this resolution on GTX 260 was 30 minutes, and on GTX 480 (with some texture tweaking in order to fit it in GTX 480 VRAM ) was 7.8 minutes to reach 2000 samples..
Imagine how this will look like with instancing.....
Thanks for watching..