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Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 11:22 am
by Angelos
how soon 3dsmax 2015 support?

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 11:24 am
by nikostap
Octan Light is not work. Emission is not wokt too, but only direct light.
Ps
sorry for my English))

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 11:38 am
by suvakas
I can confirm, that Octane lights are not working.
Also I find the gradient thing confusing. What's the purpose of it? It obviously is not the procedural gradient map we are used to in Max.

Suv

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 1:02 pm
by acc24ex
Angelos wrote:how soon 3dsmax 2015 support?
yeah.. 2015 would be cool now, there is no point in even trying out max 2015 without octane..

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 1:37 pm
by matttrebor
The gradient node seems to redefine the colors of its input based on the input's luminance.

A gradient ramp (linear, radial...) would be far more useful...

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 1:50 pm
by mykola1985
Two bugs: no lights, wrong motion blur - always vertical

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 2:25 pm
by gabrielefx
waiting for the 2.0

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 2:29 pm
by marcio_max
OMG!!!
This is a amazing update!
Thank you!

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 2:30 pm
by mykola1985
No speed gains at all.

Re: OctaneRender® for 3ds max® v1.50

Posted: Mon Apr 07, 2014 2:38 pm
by marcio_max
marcio_max wrote:OMG!!!
This is a amazing update!
Thank you!

Material Editor is crashing!

Windows 8.1 Pro - 3ds Max 2014 x64