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				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 11:22 am
				by Angelos
				how soon 3dsmax 2015 support?
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 11:24 am
				by nikostap
				Octan Light is not work. Emission is not wokt too, but only direct light.
Ps
sorry for my English))
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 11:38 am
				by suvakas
				I can confirm, that Octane lights are not working.
Also I find the gradient thing confusing. What's the purpose of it? It obviously is not the procedural gradient map we are used to in Max.
Suv
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 1:02 pm
				by acc24ex
				Angelos wrote:how soon 3dsmax 2015 support?
yeah.. 2015 would be cool now, there is no point in even trying out max 2015 without octane..
 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 1:37 pm
				by matttrebor
				The gradient node seems to redefine the colors of its input based on the input's luminance.
A gradient ramp (linear, radial...) would be far more useful...
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 1:50 pm
				by mykola1985
				Two bugs: no lights, wrong motion blur - always vertical
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 2:25 pm
				by gabrielefx
				waiting for the 2.0
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 2:29 pm
				by marcio_max
				OMG!!!
This is a amazing update!
Thank you!
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 2:30 pm
				by mykola1985
				No speed gains at all.
			 
			
					
				Re: OctaneRender® for 3ds max® v1.50
				Posted: Mon Apr 07, 2014 2:38 pm
				by marcio_max
				marcio_max wrote:OMG!!!
This is a amazing update!
Thank you!
Material Editor is crashing!
Windows 8.1 Pro - 3ds Max 2014 x64