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Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Mon Jan 20, 2014 10:16 pm
by suvakas
Karba wrote:suvakas wrote:I found out the problem - model can't be movable proxy. So there you go - that's the restriction.
Suv
That is a bug.
Gotcha!
Suv
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Wed Jan 22, 2014 8:46 am
by gabrielefx
Hi Karba,
because I use often the texture background (HDR), now I can't have anymore rotation parameters over the texture.
Could you add the XYZ, spherical mapping and all the necessary node when I load the 1.2 scenes?
Thank you.
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Wed Jan 22, 2014 4:00 pm
it would be really nice when I open a scene that is made by version 1.20 or lower, that scene looks the same... I need to spend some time adjusting the hdri rotations and other stuff...
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Thu Jan 23, 2014 12:17 am
by merid888
hi karba, can yor response my doubt ¿ is this:
hi karba i would like know why is activated by default the option low priority ? add image
thank you
regards
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Thu Jan 23, 2014 12:44 am
by Karba
merid888 wrote:hi karba, can yor response my doubt ¿ is this:
hi karba i would like know why is activated by default the option low priority ? add image
thank you
regards
So you switch off this flag, but it gets back all the time?
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Thu Jan 23, 2014 3:19 pm
by merid888
thank you karba, yes, exactly, that happen, i turn off and restar octanerender and appear again
i been watch another detail, i can't rotate hdri in the texture enviroment,add image
and the gamma shoul be activated in the preferences ? i use 3ds max 2014 or will be deactivated ?
thank you if you can response me karba
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Fri Jan 24, 2014 4:08 am
by Karba
merid888 wrote:thank you karba, yes, exactly, that happen, i turn off and restar octanerender and appear again
i been watch another detail, i can't rotate hdri in the texture enviroment,add image
and the gamma shoul be activated in the preferences ? i use 3ds max 2014 or will be deactivated ?
thank you if you can response me karba
I can't reproduce this issue.
For environment rotation use texture translation along x.
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Fri Jan 24, 2014 8:57 am
by vk3d
merid888 wrote:thank you karba, yes, exactly, that happen, i turn off and restar octanerender and appear again
i been watch another detail, i can't rotate hdri in the texture enviroment,add image
and the gamma shoul be activated in the preferences ? i use 3ds max 2014 or will be deactivated ?
thank you if you can response me karba
Use this
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Fri Jan 24, 2014 6:19 pm
by merid888
thank you vk3d for the tip, i think so octanerender team should be add the option rotation like last versión
i'll test transformation 2d
regards
Re: OctaneRender® for 3ds max® v1.25[Test]
Posted: Fri Jan 24, 2014 6:46 pm
by merid888
plafond inside so dark, why happen this ?