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Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Thu Dec 19, 2013 10:31 am
by Elvissuperstar007
[email protected] wrote:bicket wrote:
do you notice that environment rotation has gone ? You have to redo the rotation with 2D transform (translate)
I just noticed that... I have a HDRI with 4 light planes, and one of them is ultra bright, what you say is correct, rotation is set to 0, and I see the brightest plane
Bug
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Thu Dec 19, 2013 10:49 am
so if my value on rotation was 0.071, and other was 0.0
in 2d transformation it should be 0.321 and other 0.0?
if this is correct... I still don't get the same result
@ Elvissuperstar007 - it's not a bug, that object is moved in back by accident, that's why it's darker...
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Thu Dec 19, 2013 11:45 am
by bicket
[email protected] wrote:so if my value on rotation was 0.071, and other was 0.0
in 2d transformation it should be 0.321 and other 0.0?
if this is correct... I still don't get the same result
Here is my quick test inside 3dsmax
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat Dec 21, 2013 1:27 pm
by Dom74
Hi !
I'm testing last build (1.22a), and some object properties features are not working.
Visible to camera On/Off is OK, but all other options are not : visible to reflection/refraction, receive shadows and cast shadows
don't change anything, shadows and reflections are always on.
Can you check this point, please ?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat Dec 21, 2013 7:27 pm
by oguzbir
Can someone confirm if your IES lights are working or not?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat Dec 21, 2013 8:23 pm
by oguzbir
Guys you can now download my new object visibility floater script.
Thank you again Suvakas for the help.
Hope you all use it for good
Cheers,
http://render.otoy.com/forum/viewtopic.php?f=27&t=37477
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat Dec 21, 2013 8:49 pm
by Dom74
Thanks for your work, I think it will be usefull, but not working for me with shadows and reflections, only visible to camera works.
Maybe you have some idea ?
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sat Dec 21, 2013 9:36 pm
by oguzbir
Dom74 wrote:
Thanks for your work, I think it will be usefull, but not working for me with shadows and reflections, only visible to camera works.
Maybe you have some idea ?
It doesnt work with reflections. Octane doesn't support it.
I would suggest to test the Cast shadows thing in a simple scene with a single octane light in it.
It should work.
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Sun Dec 22, 2013 4:07 pm
by nikostap
Do not work ies. Log:
Tried to access attribute via invalid ID A_FILENAME (25)
Tried to access attribute via invalid ID A_FILENAME (25)
Tried to access attribute via invalid ID A_RELOAD (89)
Tried to access pin via an invalid ID 1231472128
Tried to access null node pin
Can't read float from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000049A72670)
Tried to access pin via an invalid ID 1231472128
Tried to access null node pin
Can't write float to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000049A72670)
Tried to access pin via an invalid ID 1231472976
Tried to access null node pin
Can't read float_3 from static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000049A72670)
Tried to access pin via an invalid ID 1231472976
Tried to access null node pin
Can't write float_3 to static pin 'unknown' (P_UNKNOWN, type PT_UNKNOWN) of node '' (NT_UNKNOWN, 0000000049A72670)
Re: OctaneRender® for 3ds max® v1.22a[Test]
Posted: Mon Dec 23, 2013 8:22 am
by vk3d
In 1.22a is not working correctly Mix material. I have returned to 1.18.