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Re: Octane exporter for C4D version 0.10
Posted: Sun Oct 31, 2010 4:59 pm
by mate
Is there maybe a way to make the window Plugins > OctaneExport > OctaneExport floating, so that it is still possible to use Cinema 4D underneath?
::mate::
Re: Octane exporter for C4D version 0.10
Posted: Sun Oct 31, 2010 8:18 pm
by abstrax
mate wrote:Is there maybe a way to make the window Plugins > OctaneExport > OctaneExport floating, so that it is still possible to use Cinema 4D underneath?
::mate::
This will be available with version 0.11.
Cheers,
Marcus
Re: Octane exporter for C4D version 0.10
Posted: Sun Oct 31, 2010 9:33 pm
by mate
That would be sweet! Would cut down the clicks to update a scene from 6 in C4D to 1.
Re: Octane exporter for C4D version 0.10
Posted: Sun Oct 31, 2010 9:39 pm
by abstrax
mate wrote:That would be sweet! Would cut down the clicks to update a scene from 6 in C4D to 1.
For now, you can always use the export + render command, to which you can even assign a short cut. It was was especially added for 1-key updates.
Cheers,
Marcus
Re: Octane exporter for C4D version 0.10
Posted: Sun Oct 31, 2010 11:11 pm
by mate
abstrax wrote:mate wrote:That would be sweet! Would cut down the clicks to update a scene from 6 in C4D to 1.
For now, you can always use the export + render command, to which you can even assign a short cut. It was was especially added for 1-key updates.
Cheers,
Marcus
Right, but this method loses the changes i made in Octane, right?
Re: Octane exporter for C4D version 0.10
Posted: Fri Nov 26, 2010 9:49 am
by Angbor3D
Hm may it would be a nice addition to octane to import FBX instead of OBJ. You can embedd a lot more sceneinformations into FBX than in OBJ. I think it would make plugIn development alot less stressfull than it is now. Or release an API to directly write Octane-Files.
Re: Octane exporter for C4D version 0.10
Posted: Fri Nov 26, 2010 9:08 pm
by abstrax
Angbor3D wrote:Hm may it would be a nice addition to octane to import FBX instead of OBJ. You can embedd a lot more sceneinformations into FBX than in OBJ. I think it would make plugIn development alot less stressfull than it is now. Or release an API to directly write Octane-Files.
The current export system is certainly not the end of the exporter development. I reckon it was chosen because Refractive wanted a simple interface to get stuff into Octane, which allows the exporter developers to get up to speed vairly quickly and to have them all at a similar level when 1.0 is released.
-> I'm not sure yet, what the future path will be here, as there are several possibilities, but don't worry this is not the final "solution". It's just a first step.
Cheers,
Marcus
Re: Octane exporter for C4D version 0.10
Posted: Thu Feb 10, 2011 8:04 pm
by cglittenberg
Any plans for a new version anytime soon?
Re: Octane exporter for C4D version 0.10
Posted: Thu Feb 10, 2011 8:04 pm
by cglittenberg
Any plans for a new version anytime soon?
Re: Octane exporter for C4D version 0.10
Posted: Thu Feb 10, 2011 9:27 pm
by Method
I am satisfied with this system. Once resolved animation, then it would make sense to FBX, COLLADA, etc.