Page 4 of 6

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Fri Dec 27, 2013 7:24 pm
by orion_uk
Hi :)

Is the glow expected from iris middle only? (slight circular glow) or should it light up the inside of the disk or come out as a straight beam?

Just looking at the eye reflections from the top of the large disk!

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Fri Dec 27, 2013 7:56 pm
by dafassi
Fantastic!
How can i change the transmission :D ?
The iris-middle is the only emitter (yet).
What you see is just a small part of my logo. There will come more when i got this part working.

So the iris should lighten everything- the color-circles inclusive.

I love the mirroring effect on the disc!

Great! How to do this?

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Fri Dec 27, 2013 8:05 pm
by orion_uk
Did you apply Bloom?

See attached images..

I have only just got the Blender intergrated version so am just finding my feet with this one, I own standalone, Daz version, Poser & now Blender version so i am not as quick on my toes as i 'might' be having had the Blender version a little longer :oops:

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Fri Dec 27, 2013 8:14 pm
by dafassi
Thank you a lot for your engagement!
The textur-emission-node were missing. With it everything works!

THANK YOU! GREAT!

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Fri Dec 27, 2013 8:17 pm
by orion_uk
The textur-emission-node were missing
Lol, forgot to mention i added that :lol:

No prob ;)
I love the mirroring effect on the disc!

Great! How to do this?
I changed the opacity of the rings ;)

Happy OctaneBlendering & a Renderfull new year :D

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Sun Dec 29, 2013 12:20 am
by dafassi
Does the Octane-Float-Tex mean the "world textur" ?

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Sun Dec 29, 2013 12:31 am
by orion_uk

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Sun Dec 29, 2013 3:00 pm
by dafassi
Mhh allright, as i can read there is a texture interpretated as a greyscale image to save GPU memory.

Do i undestand right:
The Float-Tex-Node brings this interpretation-information to the reflection input?
Without this node the reflection is still there- as normal color-textur?

So i was wrong with thinking the reflection-input is an image-input.
I should learn more about the nodes, shouldn´t i :D ?

Again: Thanks a lot!

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Sun Dec 29, 2013 3:48 pm
by orion_uk
no problem :)

Might I recommend Mtimtams OctaneBlender tutorials on YouTube, they are great & I believe there is one covering nodes ;)

http://m.youtube.com/user/MTimtam?deskt ... %2FMTimtam

:D

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]

Posted: Sun Dec 29, 2013 5:04 pm
by dafassi
Great link!

Is there a way to have multiple UV´s for one mesh?

I have a cylindermesh- its material comes from the liveDB (concrete) and i whant to add one more texture for bumpmapping with another uv-layout.