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Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Fri Dec 27, 2013 7:24 pm
by orion_uk
Hi
Is the glow expected from iris middle only? (slight circular glow) or should it light up the inside of the disk or come out as a straight beam?
Just looking at the eye reflections from the top of the large disk!
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Fri Dec 27, 2013 7:56 pm
by dafassi
Fantastic!
How can i change the transmission

?
The iris-middle is the only emitter (yet).
What you see is just a small part of my logo. There will come more when i got this part working.
So the iris should lighten everything- the color-circles inclusive.
I love the mirroring effect on the disc!
Great! How to do this?
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Fri Dec 27, 2013 8:05 pm
by orion_uk
Did you apply Bloom?
See attached images..
I have only just got the Blender intergrated version so am just finding my feet with this one, I own standalone, Daz version, Poser & now Blender version so i am not as quick on my toes as i 'might' be having had the Blender version a little longer

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Fri Dec 27, 2013 8:14 pm
by dafassi
Thank you a lot for your engagement!
The textur-emission-node were missing. With it everything works!
THANK YOU! GREAT!
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Fri Dec 27, 2013 8:17 pm
by orion_uk
The textur-emission-node were missing
Lol, forgot to mention i added that
No prob
I love the mirroring effect on the disc!
Great! How to do this?
I changed the opacity of the rings
Happy OctaneBlendering & a Renderfull new year

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sun Dec 29, 2013 12:20 am
by dafassi
Does the Octane-Float-Tex mean the "world textur" ?
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sun Dec 29, 2013 12:31 am
by orion_uk
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sun Dec 29, 2013 3:00 pm
by dafassi
Mhh allright, as i can read there is a texture interpretated as a greyscale image to save GPU memory.
Do i undestand right:
The Float-Tex-Node brings this interpretation-information to the reflection input?
Without this node the reflection is still there- as normal color-textur?
So i was wrong with thinking the reflection-input is an image-input.
I should learn more about the nodes, shouldn´t i

?
Again: Thanks a lot!
Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sun Dec 29, 2013 3:48 pm
by orion_uk
no problem
Might I recommend Mtimtams OctaneBlender tutorials on YouTube, they are great & I believe there is one covering nodes
http://m.youtube.com/user/MTimtam?deskt ... %2FMTimtam

Re: OctaneRender™ for Blender 1.20.2 - 2.8 beta Win [CURRENT]
Posted: Sun Dec 29, 2013 5:04 pm
by dafassi
Great link!
Is there a way to have multiple UV´s for one mesh?
I have a cylindermesh- its material comes from the liveDB (concrete) and i whant to add one more texture for bumpmapping with another uv-layout.