Re: some news from the ongoing frontier
Posted: Tue Dec 03, 2013 12:24 am
It's good to finally have an update soon but it seems it will be compiled with 1.2 version just when 1.5 will be out 

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afaik 1.5 isn't out yet. in other words to implement new stuff i need to use a stable sdk version. porting from 1.2 to 1.5 happens in parallel...bblogoss wrote:It's good to finally have an update soon but it seems it will be compiled with 1.2 version just when 1.5 will be out
sorry, i can't give a date - it's like predicting an earthquake. the only thing beyond question is, that there will be one...withgoodman wrote:When should I update officially?
wellwithgoodman wrote:I will expect too much.
I'm ready.t_3 wrote: btw, speaking of photoshop: to be prepared for some exciting octane 1.5 news i'm currently making myself comfortable with the photoshop sdk
The real-time texture painting looks amazing.t_3 wrote:had unfortunatelyto spend a few days without coding, now here is some news static and in motion:
[vimeo]http://www.vimeo.com/80969364[/vimeo] the images menu greatly expanded...
- keeps a bunch of recently loaded images at hand, as well as recently used folders
- has the ability to add a bunch of often used maps to a presets menu (ies, environment and general maps using their own lists)
- watching/autoupdates for external changes can be chosen for any map now (and works more reliably*)
- the plugin has now its own image processing which allows to handle any file type that octane can use, so previews are possible for .hdr, .exr, .psd and other more exotic formats; and this means they can also be resized in the textures tab
- the previous image menu with alphabetic sorting is now a sub menu, in addition maps are also shown grouped by the objects that use them
- addtional infos: on the image button: eye icon means the image is currently watched, when resized the current factor is written in front of the file name
all in all getting a texture map from the scene or from disk should be as low on clicks as possible.
*) i.e. photoshop doesn't overwrite files, it actually deletes the original and copies a temporary save file in place - in the current version this might have disconnect the file watcher esp. when this took some time.
btw, speaking of photoshop: to be prepared for some exciting octane 1.5 news i'm currently making myself comfortable with the photoshop sdk