Page 4 of 6
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Sat Mar 16, 2013 7:17 pm
by merid888
thank you profbetis i can do fog, but exist a problem, dark sides and a strange image, any idea ?
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Sat Mar 16, 2013 8:07 pm
by profbetis
Merid, try to make your fog volume fill up as much of the room as possible, otherwise it's like having a big block of fog in the middle of your room which isn't realistic. This is also what's causing the weird lighting issues you're asking about.
Also make sure your depths are high enough (on direct lighting: specular depth; on pathtracing/pmc: maxdepth), they should be around 8-12
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Sun Mar 17, 2013 11:16 am
by Vanya
merid888 wrote:thank you profbetis i can do fog, but exist a problem, dark sides and a strange image, any idea ?
man make a sphere

Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Sun Mar 17, 2013 9:50 pm
by be_fast
Oh I would be so happy to get motion blur. Real Smart motion blur (fusion plugin) is fantastic thing but it does not making sence when you use very very high speed moving objects as I do. Pleeeeease
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Wed Mar 20, 2013 11:42 am
by merid888
thank you vanya i'll watch the scene shared by you
regards
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Wed Mar 20, 2013 2:21 pm
by merid888
hi vanya, es the same error, sphere or not appear dark cornes attach scene and image
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Wed Mar 20, 2013 7:31 pm
by Vanya
merid888 wrote:hi vanya, es the same error, sphere or not appear dark cornes attach scene and image
sorry its not opened. obj pleace.
I think in your scene objects are touching eachother, and turns on the black "hole"
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Wed Mar 20, 2013 7:44 pm
by profbetis
also you have to make sure the sphere around the camera has inverted normals (usually they point outwards, make them point inwards) and have the same fog material as the volume that it's inside
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Thu Mar 21, 2013 12:31 am
by merid888
add new zip file 3ds max 2012
hi porfbetis i been done all cooment and the result is again, dark corners
Re: OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
Posted: Thu Mar 21, 2013 12:41 am
by Karba
merid888 wrote:add new zip file 3ds max 2012
hi porfbetis i been done all cooment and the result is again, dark corners
Fog doesn't work with Direct Light kernel well.