Page 4 of 8
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Wed Jan 30, 2013 5:51 pm
				by JimStar
				PhillieDFilms wrote:Yes I use Maya 2011 64bit.
Maya 
2011 does not support adding the attributes to already existing 
classes of objects in its API. This feature appeared starting from Maya 
2012. So, it is the reason the "mesh" and "subdiv" classes of objects do not create this attribute automatically when you create the object.
You have two opportunities:
- install the newer version of Maya (2012, 2013, or 2013.5)
- add this attribute to needed "mesh" or "subdiv" object manually (if it does not exist - by default the object will be "Global mesh"):
full name: 
octGeomType
brief name: 
ogt
values:
0 - Global mesh
1 - Scatter
2 - Movable proxy
 
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Wed Jan 30, 2013 6:13 pm
				by PhillieDFilms
				JimStar wrote:PhillieDFilms wrote:Yes I use Maya 2011 64bit.
Maya 
2011 does not support adding the attributes to already existing 
classes of objects in its API. This feature appeared starting from Maya 
2012. So, it is the reason the "mesh" and "subdiv" classes of objects do not create this attribute automatically when you create the object.
You have two opportunities:
- install the newer version of Maya (2012, 2013, or 2013.5)
- add this attribute to needed "mesh" or "subdiv" object manually (if it does not exist - by default the object will be "Global mesh"):
full name: 
octGeomType
brief name: 
ogt
values:
0 - Global mesh
1 - Scatter
2 - Movable proxy
 
EDIT: Okay, just checked.  Now is the best time to upgrade Maya because starting Feb. 1st, the upgrading prices will jump up $730. ouch.
SOURCE: http://store.autodesk.com/store?Action= ... NAMER_Feb1
I'll update my Maya and report back.
EDIT 2:  Yep. That fixed it. Maya 2011 was the issue. Thanks for all the help.
 
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Sun Feb 03, 2013 12:17 pm
				by ypolyz
				please, help me, how work matte attribute?
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Mon Feb 04, 2013 4:06 pm
				by PhillieDFilms
				ypolyz wrote:please, help me, how work matte attribute?
???  I really don't understand what you are asking.
 
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Mon Feb 04, 2013 4:07 pm
				by RickToxik
				There is a "matte" attribute in the octane diffuse shader, but I can't get it to work neither...
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Mon Feb 04, 2013 4:56 pm
				by PhillieDFilms
				RickToxik wrote:There is a "matte" attribute in the octane diffuse shader, but I can't get it to work neither...
Could this be the Shadow Matte Catcher feature?  I'm not sure if it's been implemented yet.
 
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Mon Feb 04, 2013 4:59 pm
				by ypolyz
				In OctaneRender Standalone "matte" works without problems, in Maya don`t work for me...
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Mon Feb 04, 2013 5:09 pm
				by PhillieDFilms
				RickToxik wrote:There is a "matte" attribute in the octane diffuse shader, but I can't get it to work neither...
I just took a look. I'm at a loss too as to what this feature actually is.  If I knew what it was supposed to be doing then maybe I could troubleshoot it a bit more. If anyone figures it out. Be sure to post here. And if I figure it out.  I'll be sure to post.
 
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Mon Feb 04, 2013 5:14 pm
				by RickToxik
				no I'm sure like ypolyz said the attribute is "exposed" in maya but not implemented yet.
http://www.facebook.com/photo.php?fbid= ... =1&theater 
			 
			
					
				Re: OctaneRender® for Maya® v1.02b beta [CURRENT]
				Posted: Mon Feb 04, 2013 5:15 pm
				by PhillieDFilms
				
Yeah, that's what I think. Unless I hear otherwise from official sources.