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Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Mon Oct 15, 2012 11:02 am
by tonycho
Hi Karba
just small suggestions for octane camera
sometimes I need to select camera and target together
in 3dsmax standard camera we can select camera and target together by clicking the line
can you do that in octane camera
Thanks Karba
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Mon Oct 15, 2012 11:29 am
by gabrielefx
+1
is appreciated an arrow on plane lights similar to the ies one too.
When The gizmo is on top view is really difficult to understand where the light up vector stays.
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Mon Oct 15, 2012 2:52 pm
by Elvissuperstar007
to add to the camera flash
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Tue Oct 16, 2012 12:31 pm
by Philipp1980
Hey everyone!
I've got a question concerning the new 3ds max plugin: I updated from 3.01 to 3.03 and now I've got the problem that it takes now very very long until the viewport opens. I am working with many instances but with the 3.01 version the export took only some seconds - now several minutes. Is there anyone else with this problem?
Greetings

Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Tue Oct 16, 2012 2:09 pm
by paoloverona
Plankosmos wrote:Hey everyone!
I've got a question concerning the new 3ds max plugin: I updated from 3.01 to 3.03 and now I've got the problem that it takes now very very long until the viewport opens. I am working with many instances but with the 3.01 version the export took only some seconds - now several minutes. Is there anyone else with this problem?
Greetings

it happened to me with a previous version (don't remember which was)...and unfortunately I don't remember how I solved the problem

, try to erase all the ocane's files from max's directory and reinstall they.
Hope that someone could be lot helpful
Cheers, Paolo
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Tue Oct 16, 2012 3:47 pm
by Philipp1980
obsolete
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Tue Oct 16, 2012 9:44 pm
by 3form
Hi all
Having some major problems. Using 3.03 on kepler GTX670 was working mint now it takes forever to load render screen and performace has halfed any ideas need it to work! any suggestions would be appriciated.
thanks
J
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Tue Oct 16, 2012 10:03 pm
by Karba
3form wrote:Hi all
Having some major problems. Using 3.03 on kepler GTX670 was working mint now it takes forever to load render screen and performace has halfed any ideas need it to work! any suggestions would be appriciated.
thanks
J
What kind of instancing objects do you use?
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Wed Oct 17, 2012 6:43 am
by 3form
Karba wrote:3form wrote:Hi all
Having some major problems. Using 3.03 on kepler GTX670 was working mint now it takes forever to load render screen and performace has halfed any ideas need it to work! any suggestions would be appriciated.
thanks
J
What kind of instancing objects do you use?
Hi Karba
HDGrass with multiscatter 7 million instances and 8 HD trees. The problem is also happeining with low instancing scenes file size is 4MB with 2000000 instances of grass was working like a champ before now slow as a dog. Could it be 3DS max, also max uses 6Gb when I push render? also have problem with animation crashes after 10 frames small and big scenes. I ran thye same scene on my GTX460 2Gb the scene loads onto the card then nothing just hangs I have attached a screen shot you can see that the memory has been loaded and core clock goes up, GPU load says 0, and render screen does not load. Hope you can help!
Cheers
J
Re: OctaneRender® for 3ds max® v1.0 beta 3.03[Test]
Posted: Wed Oct 17, 2012 2:22 pm
by HHbomb
3.03 is not the most stable version,... lot of crash when push button to reload the scene.