Page 4 of 8

Re: area lights test

Posted: Tue Jun 15, 2010 5:58 pm
by radiance
B_Berger wrote:Indeed, this looks kick-ass!

I wonder about the new workflow - especially regarding studio setups.
There isn't any option to move an .obj-object, so I can't move the lights, right?
But where is the efficiency, that I can use the near realtime preview of Octane to set lights to the right position?

Would be great to have the option to move lights and scale them...


Keep on working on Octane,
you guys are awesome!

Benjamin
you can't move objects until we have instacing support,
so you'll have to wait until 3.0 for that...

Radiance

Re: area lights test

Posted: Tue Jun 15, 2010 6:17 pm
by face
In the .mtl obj material file, there is no parameter for shiny.
It´s right when i say, we can only set it in Octane and not in our 3D app?

face

Re: area lights test

Posted: Tue Jun 15, 2010 7:06 pm
by Ryoku
Wow this is exciting. =D Can't wait till 2.3 is out, I wanna put some mesh emitters to test on my mecha. Thanks for sharing the update Radiance.

Re: area lights test

Posted: Tue Jun 15, 2010 8:42 pm
by lewisrowe
great!
Radiance, could you show us a render of these vases with area light material applied to an overhead plane like a softbox light?

Re: area lights test

Posted: Tue Jun 15, 2010 9:08 pm
by hiron
oohh fantastic!!!!

Now I decided to buy 480!!! really!!!

Re: area lights test

Posted: Wed Jun 16, 2010 5:05 am
by nuverian
Now thats exciting! While I dont like to be teased, :-) I'd like some more renders with emission.
:shock:

Re: area lights test

Posted: Wed Jun 16, 2010 6:22 am
by heydabop
O wow. That's looking very nice and promising. ^_^

Re: area lights test

Posted: Wed Jun 16, 2010 6:24 am
by xtrm3d
More !!! More please this is very interesting

Re: area lights test

Posted: Wed Jun 16, 2010 8:48 am
by Garrick
Most impressive, but of course we need more renders just to be sure :D

Re: area lights test

Posted: Wed Jun 16, 2010 10:17 am
by pckmark
Most impressive, but of course we need more renders just to be sure :D
I agree :lol: Just a couple more, lets say, 10-15'ish :)

Great work!