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Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 2:19 pm
by renmaxhb
Do another Maya renderers have this feature?
Maya Software and Mentalray all can do this.
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 2:50 pm
by JimStar
renmaxhb
Thanks. I've added it to the TODO list.

Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 4:44 pm
by JimStar
TBFX wrote:If I have an IPR render active and select multiple nodes in the outliner and then change an attribute on them in the channel box the attribute is changed on all of the selected nodes as one would expect however only the last one selected is updated in the active render.
T.
I've tried to reproduce it - no luck.

Both selected materials refresh on this video...
20120825_1935_54.avi (52.7 MB)
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sat Aug 25, 2012 10:59 pm
by TBFX
Sorry JimStar, I should have tested further at this end and been more explicit in my description. It seems to only be attributes on multiple lights that exibit this behaviour, your example worked for me just as it does in the video.
I've just tested this in a clean scene with non duplicated lights to be sure and changes to Power, Temperature, Efficiency or Opacity only affect one light in the active render. However in this simple example it was always the same of the two lights no matter what order I selected them.
T.
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sun Aug 26, 2012 9:09 am
by JimStar
TBFX
Thanks, now I've reproduced it.

Will fix it in next version.
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sun Aug 26, 2012 9:30 pm
by jmfowler
Jimstar - out of interest - are you going to be releasing a kepler test build for maya any time soon?
Cheers,
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Sun Aug 26, 2012 11:16 pm
by face
I think it should be like the instance support. The first kepler release will be for max.
If it is ok, the SDK will be available to the other plugin devs.
Because the instance SDK isn´t available yet, the kepler SDK will take longer...
face
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Wed Aug 29, 2012 9:20 am
by JimStar
I think in next version I will be forced to return the standard rendering process (not IPR) to native Maya's look and feel. I mean that Maya waits that standard rendering must be blocking for Maya's UI if you want to use some native (non standard for Octane) features of Maya's RenderView ("all layers" rendering, stereo rig rendering, with appropriate pre- and post- scripts invoked at the right times, etc...).
I gave it a try to work asyncronous way not using these features, but you asked them, and it's a shame that nowadays RenderView is written such a syncronous way in Maya. No problem to rewrite it completely, but in this case only Octane render will work in Maya's RenderView.

Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Wed Aug 29, 2012 11:59 am
by TBFX
I guess that's a bit of a shame but I see the problem and to be honest since batch rendering has been working I only ever use IPR for octane inside maya and batch for animations, I don't think this will affect me much if at all.
T.
Re: OctaneRender® for Maya® beta 2.58n [CURRENT]
Posted: Wed Aug 29, 2012 5:47 pm
by Slimshader
Sounds good to me.
The plugin is getting better and better.
Batch rendering has become really stable, however I have been rendering sequences through the render view still.
When I batch render, if I use any of the
File name prefix presets in render settings, my rendered files are re-named to the name of the scene temp file. (the scene file that gets saved after a batch render is started)
This messes up links to cached data and changes my naming conventions as well.
It doesn't happen when I leave that field alone or if I batch render through renderview.