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Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sat Aug 11, 2012 5:04 pm
by acc24ex
wxyz wrote:Is there a way to save frames off the preview?
ofcourse there is, just press that first button on the preview window ?
or use the windows snipping tool, tool for fast copy paste, I use that for gmail often, no need to save it just snip and copy

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 2:10 am
by teffo
Please, we need functioning ability to use either multiscatter or forest pack. Please consider iToo forest pack as it's a valuable resource for us who render millions of scattered objects. Right now Octane cannot be used with this tool.

G.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 10:02 am
by mbetke
it can teffo. just instanciate the trees after scattering using forest tools script. :)

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 11:50 am
by HHbomb
Hi, mbetke, can you explain more this workflow ? CAN it be done with lite version ?
In fact people need a tool that Max can assume for display, too much instance kill Max viewport...
Sorry for my english.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 6:30 pm
by mbetke
I dont now if the forsttools script is in the lite version too. I use to scatter all my vegetation until it looks nice and then instanciate plus render. nothing more. is easy.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 8:57 pm
by acc24ex
http://www.itoosoft.com/forestpack/reference/tools.php
check the picture on the link on where to find it

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 9:37 pm
by kevinshane
hi Karba! Is it some way to handle the "shape" of ies lights ?? even though it has a visible option, it still render "a sphere shape" when visible is off,which means the lights should be invisible when rendering! but i can't figure it out how to kill this shape of lights!! how about reduce radius to 1mm???It's really small but it can still visible!!

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 10:15 pm
by Karba
kevinshane wrote:hi Karba! Is it some way to handle the "shape" of ies lights ?? even though it has a visible option, it still render "a sphere shape" when visible is off,which means the lights should be invisible when rendering! but i can't figure it out how to kill this shape of lights!! how about reduce radius to 1mm???It's really small but it can still visible!!
Do you have enough maxdepth value? It can affect light visibility.

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Sun Aug 12, 2012 10:26 pm
by Elvissuperstar007

Re: OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

Posted: Tue Aug 14, 2012 3:22 pm
by wxyz
Karba wrote:
wxyz wrote:Is there a way to save frames off the preview?
What do you mean?
Do you want to save octane viewport image?
The preview is so much faster. Is there a script to save an animation from the preview window?