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Re: OctaneRender® for Maya® beta 2.58h [CURRENT]

Posted: Thu Aug 02, 2012 7:31 pm
by Slimshader
PolderAnimation wrote:In the first release (of OctaneRender For Maya) there was a difference in the renderd-images between the standalone and the OctaneRender for Maya version. Is this problem solved? And what do people think of the OctaneRender for Maya version? Is it worth it? Can I animate sliders, of example lights?
I haven't noticed that there is any difference between standalone renders and those rendered with the maya plugin when the exact settings and scale are matched.

And personally, I think its a great investment especially for maya.
Everything is keyable as you would expect, batch rendering works perfectly now and you can render things really fast and filter out the noise easily in post. :)

If you want to compare, rendering even simple things in other renderers with hdr's, tons of sampling, multiple passes and multiple sampling solutions at hd resolution still can take a really really long time. Then multiply it by 1000 frames or something and you'll never finish the job. For octane frames like this can render in under a minute. Also with the plugin, all the exporting / importing to standalone is gone so that's a time saver too when it all adds up.

Re: OctaneRender® for Maya® beta 2.58h [CURRENT]

Posted: Thu Aug 02, 2012 8:27 pm
by tchoa
I would just add that the even with one GPU the plugin is still interesting for people who want to get/tweak photorealistic results.
As for animation, it still lack object motion blur at this time. Wish Otoy will provide soon the service to render animations with octane on GPU render farms...
The cost of multi-gpu workstations to render thousands of high quality frames should be compared to the rent time of a render farm.
Did I missed some news about such a service with Octane from Otoy?

Re: OctaneRender® for Maya® beta 2.58h [CURRENT]

Posted: Sun Aug 05, 2012 5:23 pm
by Joss
By the way: does linux/macos versions of plug-in planned?

PS: just a note: placing shaders library(liveDB) in render globals is really, really strange step. Hew tab in, say, hyperShade or totally separate window would be much more logical.
And it crashes sometimes when i'm opening LiveDB tab.

Re: OctaneRender® for Maya® beta 2.58h [CURRENT]

Posted: Sun Aug 05, 2012 6:04 pm
by JimStar
Joss wrote:... it crashes sometimes when i'm opening LiveDB tab.
Crash minidump will be the nice start for talking about it, as I've got no crashes there on my system...

Re: OctaneRender® for Maya® beta 2.58h [OBSOLETE]

Posted: Sun Aug 05, 2012 7:00 pm
by JimStar
Next version HERE.