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Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Wed Apr 25, 2012 1:11 pm
by MaTtY631990
Hi merid888, have you added any type of lighting for the scene.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Wed Apr 25, 2012 3:54 pm
by merid888
hi MaTtY631990, none light, just teapot for test 2.58 version, could be the driver version ? is the driver in the original disk of graphic card 2 years ago
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Wed Apr 25, 2012 4:57 pm
by MaTtY631990
The driver that came with original disk was 197.41. Upgrading to the latest driver 296.10 might help if it is a display issue. Adding light might solve it, since nothing is displayed without any lighting in the scene. Go to render setup - environment and click on the environment tab and put a octane texture/environment node into it and drag/drop to material editor and create an instance. Create simple diffuse materials for the teapots with different colors. Now test and render to see if the teapots are displayed.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Thu Apr 26, 2012 12:01 am
by merid888
thank you, i'll do that and i'll up image to see what happen
regards
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Thu Apr 26, 2012 3:29 pm
by acc24ex
Another thing, as 2013 came out it would be a good time to release also the 2013 version of octane3dmax plugin..
I tried the 3dmax to standalone plugin - seems to work fine -
I got up in testing the GPU cloth simulations now available with 2013 - and I like it a lot, so wanted to test out the octane 3dmax plugin and doesn't work.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Thu Apr 26, 2012 3:41 pm
by MaTtY631990
Karba mentioned since 3dsmax 2013 has lots of changes to the SDK it will take about 1-2 weeks to compile a new version of the plugin.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Fri Apr 27, 2012 7:24 am
by gabrielefx
Hi Karba
what about the new light source sampling feature?. You already implemented it?
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Fri Apr 27, 2012 8:25 am
by Karba
gabrielefx wrote:Hi Karba
what about the new light source sampling feature?. You already implemented it?
Hi Gabriele
Is is implemented since first 2.58 plugin build
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Fri Apr 27, 2012 10:35 am
by PaulSW
Hi there,
is there a way to speed up material preview without changing overall render settings? Maybe a plan to have seperate setting for material and render?
UPDATE: It seems there is another problem. I switched of auto update in material editor, still it hangs for a while when opening the first time, also sometimes when switching between materials. The update of the material itself on manual update is fast, guess also in auto-mode.
Thanks and cheers.
Re: OctaneRender® for 3ds max® v1.0 beta 2.58c[CURRENT]
Posted: Sat Apr 28, 2012 7:37 am
by gabrielefx
Karba wrote:gabrielefx wrote:Hi Karba
what about the new light source sampling feature?. You already implemented it?
Hi Gabriele
Is is implemented since first 2.58 plugin build
In 2.8 light sources are sampled by power instead of area?
http://www.refractivesoftware.com/forum ... 33&t=19731
Do I tweak again all lights made with the previous release?