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Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Wed Apr 18, 2012 7:26 pm
by gzavye
Very good update!
Very usefull features for a "b" version ;)
Just, Icons and text in preview window blink all the time; difficult to click on... :|

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Wed Apr 18, 2012 8:06 pm
by Karba
pyrnik wrote:
Karba wrote:
pyrnik wrote:Добрый день, у меня возникла следующая проблема при использовании плагина к 3d max. При работе, со временен происходит переполнение оперативной памяти. Даже маленькая сцена со временем начинает использовать большой объем оперативной памяти, приходится перезагружать MAX, или самостоятельно выкидывает.
Вылетает при просчете анимации или во время работы с проектом?
Вылетает от недостатка оперативной памяти при работе с проектом. Те допустим открыл 3d max он использует 512 мб оперативной, создаешь объекты в сцене, крутишь их вертишь, потом оказывается что потребляет эта маленькая сцена уже целых 4 ГБ, в итоге при очередном обновлении окна октана, памяти просто не хватает. Она как бы не очищается и постоянно увеличивается объем, что в итоге приводит к недостатку ресурсов. ( у меня 8 гб оперативной памяти)
Можно сцену на [email protected]?
Пробовали ли закрывать окно рендера и открывать заново?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Wed Apr 18, 2012 9:20 pm
by pyrnik
Karba wrote: Можно сцену на [email protected]?
Пробовали ли закрывать окно рендера и открывать заново?
да, при закрытии окна объем потребляемой оперативки остается. Сейчас еще раз протестирую и если также будет отправлю сцену.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Thu Apr 19, 2012 1:33 am
by Karba
gzavye wrote:Very good update!
Very usefull features for a "b" version ;)
Just, Icons and text in preview window blink all the time; difficult to click on... :|
Finally I have fixed it. Wait for a "c" version or 2.59, I don't know :)

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Thu Apr 19, 2012 1:35 am
by Karba
gabrielefx wrote:Hi Karba,
thank you for the new release.

why Backburner is not supported?

For me is crucial to have enabled it because I have to start several animations. Now I got 2 four GTX580 systems.

It's crucial to have ies lights with target point too.

Please add a stereoscopic rig. Now I'using the xidmary plugin costraining two Octane cameras over it. But if you try to render from the xidmary cameras the system will hang, you have to reboot the computer.
Backburner issue looks quite strange. I did make several test, and max sample paramater is stored as it should.
Can anybody test this version with backburner?

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Thu Apr 19, 2012 4:57 am
by afzznana
Karba wrote:
gzavye wrote:Very good update!
Very usefull features for a "b" version ;)
Just, Icons and text in preview window blink all the time; difficult to click on... :|
Finally I have fixed it. Wait for a "c" version or 2.59, I don't know :)

I can't wait for next version "c" or 2.59" :P

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Thu Apr 19, 2012 7:52 am
by gzavye
Finally I have fixed it. Wait for a "c" version or 2.59, I don't know
Awesome! thx.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Thu Apr 19, 2012 4:05 pm
by Angelos
Karba wrote: Can anybody test this version with backburner?
network render through backburner works pretty strange some machines do the render some of then not

i have 2 machines with gtx580 and one with gtx560
all machines has fresh nvidia drivers
gfx580 do the renders fine but gfx560 freezes at first frame and the progress bar don't moves

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Thu Apr 19, 2012 4:56 pm
by GR1F1TH
I tried the material convertor and
-All of my Arch and Design materials converted to 0% opacity :?
-Love that I can see them in the material Editor now though and the new Viewport window is cool and like that I can lock the resolution to match what I want to see. :mrgreen:
-Maybe add a lock aspect ratio so I can scale it up/down?
-I need use of gradient maps in order to start using Octane in my production.

Re: OctaneRender® for 3ds max® v1.0 beta 2.58b[TEST]

Posted: Thu Apr 19, 2012 9:17 pm
by Karba
GR1F1TH wrote:I tried the material convertor and
-All of my Arch and Design materials converted to 0% opacity :?
Fixed
GR1F1TH wrote:-I need use of gradient maps in order to start using Octane in my production.
I will try to make support.