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Re: Whats going on here?

Posted: Fri May 28, 2010 6:59 am
by radiance
Hi guys,

Those models that are 'split' are all likely due to them being the wrong scale.
This is very important and you really need to find the correct scale on export/import otherwise you'll constantly run into issues.

Radiance

Re: Whats going on here?

Posted: Fri May 28, 2010 9:45 am
by [gk]
Hi,
I loaded your car body into 3dsmax2011.
and did the following :

1.Convert to poly
2.Press 4 ( go into polygon sublevel 4 (polygons))
3.Ctrl+a ( select all polygons )
4. Detach all selected polys to a seperate mesh.
5. This clears the normal issues in the viewport.
6. this leaves you with 2 objects, 1 with mesh and one empty entity. Delete the empty.
7. Export with normals, smoothgroups, and vert, ( evey feature in the export panel will work now
8. load mesh in octane.

Everything looks fine.


I work in World and user "cm" space. exporting at 1.0

All looks good and clean, no faces have issues.

I can expand this walkthrough if you still have problems.


-mads