I am compiling a 7min video with narration right now.
It takes you from installing all way to after effects scrubbing the timeslider and watch the octane animation play.
stay tuned...
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 11:40 pm
by Proupin
I get this on max 2009, pressing either Render or "Export Obj Only"
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Thu May 13, 2010 11:50 pm
by kilaD
Noted, will upload fix ASAP
k
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Fri May 14, 2010 12:23 am
by [gk]
Ok you can check KilaD's first post for the video tutorial.
Ill put it here as well in any case.
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Fri May 14, 2010 1:03 am
by kilaD
Updated script (1.022b) available for download in the second post in the thread!
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Fri May 14, 2010 1:47 am
by Proupin
kilaD wrote:Updated script (1.022b) available for download in the second post in the thread!
nice... now I can export... but the render/animation buttons do not open octane, i linked it correctly
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Fri May 14, 2010 1:51 am
by kilaD
What was the problem with the buttons?
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Fri May 14, 2010 4:16 am
by kubo
Great plugin, I've tested and it works fine, except that it exports the model with the z on the wrong direction, and so it shows in octane.
When I use the export option the standard dialog shows up and everything goes fine, but if I hit render it seems like it's not flipping the y axis as it should, any ideas?
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Fri May 14, 2010 4:22 am
by matherick
Great Tutorial gk
will there be more options for future? like probably instead of daylight we can have pathtracing with hdr environment
Re: Beta 2.2 RC1: 3Ds Max plugin testing thread
Posted: Fri May 14, 2010 4:56 am
by kilaD
kubo:
It should use the same setting as you have in your dialog.
Note that the flip zy-checkbox in the standard objexp dialog must be checked.
Thats pretty much the standard in all other programs than max
What max version are you using?
matherick:
It is possible for future versions, as long as Radiance&Co provide support for it.
I think we need to make it rock solid first for all versions of max, then look at new stuff