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Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Sun Jan 08, 2012 11:26 pm
by KaroBastardKiter
Guys I have an issue, not sure what's going on:
In 'Render' menu, tab 'Octane Render Settings': when I change the values in 'Kernel Type' changes are reflected in the viewport straight away.
When I update values in 'Camera' and 'Imager', nothing happens in the viewport
How am I supposed to see the effects of what I am doing?
Also a suggestion: it would be useful to see the resolution of the image in the viewport.
Thanks!
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Sun Jan 08, 2012 11:31 pm
by Jaberwocky
Try pressing the refresh button on the bottom of the render viewport when you update the settings.It should work then.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Sun Jan 08, 2012 11:36 pm
by KaroBastardKiter
That reloads the whole geometry, but I still see no change when i change for instance vignetting or exposure.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Sun Jan 08, 2012 11:52 pm
by Karba
KaroBastardKiter wrote:Guys I have an issue, not sure what's going on:
In 'Render' menu, tab 'Octane Render Settings': when I change the values in 'Kernel Type' changes are reflected in the viewport straight away.
When I update values in 'Camera' and 'Imager', nothing happens in the viewport
How am I supposed to see the effects of what I am doing?
Also a suggestion: it would be useful to see the resolution of the image in the viewport.
Thanks!
Probably you use Octane Camera Object and all settings is gotten from it.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Sun Jan 08, 2012 11:54 pm
by Karba
MaxPower wrote:I am using your latest Max plugin and I have a lot of noise in every rendering that is not in a daylight bright scene. The Noise is Killing me! This is a simple medicine cabinet from Evermotion. To provide light inside the cabinet I added 4 blackbody emmission tube lights to the corners of the inside. I have tried every setting for Direct, Path and PMC. I have changed materials from diffuse to glossy etc....but have had no success getting rid of the noise. I have also read the posts and changed to millimeters...No Help. What"s next?
Thanks
Dual Quad core 5540s, 12 gigs ram, 2x580 GTX 3 gigs
I have set you an email with corrected scene.
You have to make light source geometry as simple as possible.
Now it looks like this
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Mon Jan 09, 2012 12:15 am
by MaxPower
Karba,
You ROCK! Thank you so much. Octane Render is clearly the best....I am very happy with the direction this is going.
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Mon Jan 09, 2012 1:12 am
by MaxPower
MaTtY631990,
My problem was that my Blackbody emission lights were not simple. I used a many faced cylinder has like a Fluorescence light instead of a flat simple plane. My problems are solved.

Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Mon Jan 09, 2012 10:54 am
by KaroBastardKiter
Spasiba Karba
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Mon Jan 09, 2012 10:58 am
by Ian.Kidston
Whilst I am happy the the current version has resolved the right click crash problems for some, unfortunately for me they are the same as reported in my post on page
http://www.refractivesoftware.com/forum ... 8&start=70
Further info 3:
Other devices attached:
Intuos 4 Tablet Pen
3dConnexion Space pilot pro.
Any possible conflicts I should be looking for?
Re: OctaneRender® for 3ds max® v1.0 beta 2.56b [NEW/CURRENT]
Posted: Mon Jan 09, 2012 1:13 pm
by KaroBastardKiter
bug:
when you remove blackbody emission from diffuse material, it doesn't show up the viewport, you have to reload geometry
best