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Re: Version 2.01.02 - test version - Update (29.06.14)

Posted: Tue Jul 01, 2014 10:48 am
by lucioing
Hi Ahmet!
Is there a way to apply random texture, as well as in s.a. ?
Thank you


L. ;)

Re: Version 2.01.02 - test version - Update (29.06.14)

Posted: Tue Jul 01, 2014 11:10 am
by atome451
lucioing wrote:Hi Ahmet!
Is there a way to apply random texture, as well as in s.a. ?
Thank you


L. ;)
You add a gradient. In the gradient you add a random color as amount. Colors in the gradient define de range of random colors.

Re: Version 2.01.02 - test version - Update (29.06.14)

Posted: Tue Jul 01, 2014 1:09 pm
by lucioing
Thank you atome!
Do you think I could do the same using pictures?
I'm thinking of a tree and its foliage...

L.

Re: Version 2.01.02 - test version - Update (29.06.14)

Posted: Tue Jul 01, 2014 1:38 pm
by atome451
lucioing wrote:Thank you atome!
Do you think I could do the same using pictures?
I'm thinking of a tree and its foliage...

L.
As usual with Octane, you may mix different nodes. By sample, you may add a gradient to the power of a ImageTexture with a random color as amount. You may also test with a color correction node, a gradient (with random color as amount) in the Brightness node and another gradient (with random color as amount) in the power of the texture. You may also use a mixTexture with a random color as amount and two colors or two ImageTextures. And you may insert this mixTexture inside a color correction node with a gradient (with random color as amount) in the Brightness node... etc

There is a lot of possibilities. ;)

Re: Version 2.01.02 - test version - Update (29.06.14)

Posted: Tue Jul 01, 2014 2:16 pm
by aoktar
Hi,
new sdk is released. I hope that a new build will fix some Cuda error problems. These were reported by some people.

Re: Version 2.02- test version - Update (01.07.14)

Posted: Tue Jul 01, 2014 9:55 pm
by shawnfrueh
getting this in the console "Buffer overflow on animated vertexs" Is there a limit to how many object tags we can have?

Re: Version 2.02- test version - Update (01.07.14)

Posted: Tue Jul 01, 2014 10:15 pm
by aoktar
shawnfrueh wrote:getting this in the console "Buffer overflow on animated vertexs" Is there a limit to how many object tags we can have?
Meshes which has unconstant amount vertices, it would give this message when you try to produce object vertex motion blur. Octane does not support vertex motion blur on these situations.

Re: Version 2.02- test version - Update (01.07.14)

Posted: Wed Jul 02, 2014 10:24 am
by momade
In 2.02 im facing the problem, that lights with c4d gradients in the distribution dont work. before this was fine..

Re: Version 2.02- test version - Update (01.07.14)

Posted: Wed Jul 02, 2014 2:20 pm
by aoktar
momade wrote:In 2.02 im facing the problem, that lights with c4d gradients in the distribution dont work. before this was fine..
thx, checking

Re: Version 2.02- test version - Update (01.07.14)

Posted: Wed Jul 02, 2014 5:03 pm
by shawnfrueh
Getting random crashes at the last frame of render. 2.02. I have also noticed a memory leak when playing with motion blur.