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				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Mon Jun 14, 2010 8:49 pm
				by Chris_TC
				face wrote:I have problems with the ICE implementation...
The resulting normals are incorrect when you use the particle orientation and rotate the pointcloud.
We can live with this limitation for now. Well, I can  

 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Mon Jun 14, 2010 8:57 pm
				by face
				Fixed 
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Mon Jun 14, 2010 9:01 pm
				by face
				///// NEW UPDATE /////
You can download and read changes from the second post 
here.
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Tue Jun 15, 2010 8:11 am
				by Chris_TC
				face wrote:///// NEW UPDATE /////
You can download and read changes from the second post 
here.
 
I just tried out your plugin for the first time. I added a sphere and a plane to the Softimage scene and hit Render Frame.
However, the Octane output shows artifacts:
The object imported with smoothing turned on. When I turn smoothing off in Octane it looks like this:
I'm new to Octane, so this may just be my being clueless?
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Tue Jun 15, 2010 8:46 am
				by radiance
				Chris_TC wrote:face wrote:///// NEW UPDATE /////
You can download and read changes from the second post 
here.
 
I just tried out your plugin for the first time. I added a sphere and a plane to the Softimage scene and hit Render Frame.
However, the Octane output shows artifacts:
The object imported with smoothing turned on. When I turn smoothing off in Octane it looks like this:
I'm new to Octane, so this may just be my being clueless?
 
read: 
http://wiki.povray.org/content/Knowledg ... e_Artifact
you need to increase the amount of polygons.
Radiance
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Tue Jun 15, 2010 9:18 am
				by Chris_TC
				More polygons? But how do other renderers deal with this problem? Also, the normals of this sphere should not be perturbed. It's just a standard sphere with zero modifications.
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Tue Jun 15, 2010 9:45 am
				by radiance
				Chris_TC wrote:More polygons? But how do other renderers deal with this problem? Also, the normals of this sphere should not be perturbed. It's just a standard sphere with zero modifications.
they all do the same. the issue is just very apparent when you use a sunlight, which is nearly parallel.
Anyways, try rendering a propper scene instead of a sphere on a plane 
Radiance
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Tue Jun 15, 2010 10:13 am
				by Chris_TC
				radiance wrote:they all do the same. the issue is just very apparent when you use a sunlight, which is nearly parallel.
Anyways, try rendering a propper scene instead of a sphere on a plane 

 
How would a more complex scene help? I'm trying to find out whether I can use Octane in production, so I need to be aware of issues before trying more complex stuff.
And as far as all renderers doing the same thing, I don't think so. See how mental ray renders the same sphere in sunlight:

 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Tue Jun 15, 2010 11:03 am
				by radiance
				try playing with the rayepsilon value in the render kernel to get rid of it.
but be ware that you will get problems on other scenes. (light leaks).
that's why the default rayepsilon is what it is, it's geared towards practical scenes, not low-poly sphere tests.
Radiance
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Tue Jun 15, 2010 11:13 am
				by face
				Modo has the same issue...