Re: Cinema4D version 2020.1-R6 (Stable release)30.05.2020
Posted: Fri May 29, 2020 10:44 pm
New build (R6) with a lot of improvements/fixes is available
viewtopic.php?f=85&t=74603
Changes of 2020.1-R6 plugin
- Performance optimizations for processing/saving the render passes
- Fix: Mixed node positioning on newly created nodes
- Improvements: Better placement for nodes when created or dropped to lines or pins, shift nodes to the left when a new node created in the right side
- Fix: wrong direction on spotlight if you activate "use primitives".
- Fix: Zero step value issue of radius parameter in Randomwalk medium
- Inverted normal with "use primitives", aka quad light from standalone
- Improvements: display performance in LiveViewer for big images
- Fix: undo issues with node delete command
- Fixed a crash when no items on compare combobox after delete stored image in compare menu
- Refactored the usage for "Texture import type" in imageTexture nodes. Now will not allow us to use different types for same filenames.
- And minor fixes
viewtopic.php?f=85&t=74603
Changes of 2020.1-R6 plugin
- Performance optimizations for processing/saving the render passes
- Fix: Mixed node positioning on newly created nodes
- Improvements: Better placement for nodes when created or dropped to lines or pins, shift nodes to the left when a new node created in the right side
- Fix: wrong direction on spotlight if you activate "use primitives".
- Fix: Zero step value issue of radius parameter in Randomwalk medium
- Inverted normal with "use primitives", aka quad light from standalone
- Improvements: display performance in LiveViewer for big images
- Fix: undo issues with node delete command
- Fixed a crash when no items on compare combobox after delete stored image in compare menu
- Refactored the usage for "Texture import type" in imageTexture nodes. Now will not allow us to use different types for same filenames.
- And minor fixes