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Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Fri Apr 29, 2016 10:14 am
by face_off
I have refreshed the installer at the top of this thread with:

3.0.10.64
- Compiled with Octane 3 alpha 10 (3.0.10). This means that Render Region is working again, pls many other changes (refer to the Octane Standalone 3 Alpha 10 thread for details)
- Username and password is now not entered or stored in the authentication panel.
- Visible Environment pin added to the Rendertarget
- Added command SyncOctaneEnviroToRhinoEnviro
- Added ability to set Bool pins values with OctaneChangePinValue. Set the value to 0 for OFF, 1 for ON
- Added ability to set Color pins values with OctaneChangePinValue. Set the value to 'red', 'green', etc, or r,g,b values in the range of 0-255 (ie. OctaneChangePinValue camera:leftFilter 128,128,128)
- Added OctaneRefresh command (same as clicking the Refresh button on the Viewport)

Paul

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Sat Apr 30, 2016 2:09 am
by neiwei845458454
face_off wrote:I have refreshed the installer at the top of this thread with:

3.0.10.64
- Compiled with Octane 3 alpha 10 (3.0.10). This means that Render Region is working again, pls many other changes (refer to the Octane Standalone 3 Alpha 10 thread for details)
- Username and password is now not entered or stored in the authentication panel.
- Visible Environment pin added to the Rendertarget
- Added command SyncOctaneEnviroToRhinoEnviro
- Added ability to set Bool pins values with OctaneChangePinValue. Set the value to 0 for OFF, 1 for ON
- Added ability to set Color pins values with OctaneChangePinValue. Set the value to 'red', 'green', etc, or r,g,b values in the range of 0-255 (ie. OctaneChangePinValue camera:leftFilter 128,128,128)
- Added OctaneRefresh command (same as clicking the Refresh button on the Viewport)

Paul
Very Good! Thanks Paul.
Waiting for you to add to set select Kernel type pins with OctaneChangePinValue. we will select Direct Lighting,Path Tracing,PMC etc by OctaneChangePinValue. :D

Alxen

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Sat Apr 30, 2016 5:54 am
by face_off
Waiting for you to add to set select Kernel type pins with OctaneChangePinValue. we will select Direct Lighting,Path Tracing,PMC etc by OctaneChangePinValue.
This is not easy to implement. I will look at it later. In the meantime, save a rendertarget for each of the different kernel settings, then load that rendertarget via the Rhino script.

Paul

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Tue May 03, 2016 6:43 am
by neiwei845458454
face_off wrote:I have refreshed the installer at the top of this thread with:

3.0.10.64
- Compiled with Octane 3 alpha 10 (3.0.10). This means that Render Region is working again, pls many other changes (refer to the Octane Standalone 3 Alpha 10 thread for details)
- Username and password is now not entered or stored in the authentication panel.
- Visible Environment pin added to the Rendertarget
- Added command SyncOctaneEnviroToRhinoEnviro
- Added ability to set Bool pins values with OctaneChangePinValue. Set the value to 0 for OFF, 1 for ON
- Added ability to set Color pins values with OctaneChangePinValue. Set the value to 'red', 'green', etc, or r,g,b values in the range of 0-255 (ie. OctaneChangePinValue camera:leftFilter 128,128,128)
- Added OctaneRefresh command (same as clicking the Refresh button on the Viewport)

Paul
Hi Paul,
Did the OctaneRender 2.25.xx update new?

Alxen

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Wed May 04, 2016 9:03 am
by face_off
Did the OctaneRender 2.25.xx update new?
Here is the 2.25 version of the latest TEST build. I cannot easily test 2.25 plugin release installers in Rhino, so pls let me know have you have any issues.

LINK REMOVED

Paul

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Thu May 05, 2016 12:40 am
by neiwei845458454
Here is the 2.25 version of the latest TEST build. I cannot easily test 2.25 plugin release installers in Rhino, so pls let me know have you have any issues.

LINK REMOVED

Paul
OK,Thanks for you! I will test this.

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Thu May 12, 2016 4:06 am
by neiwei845458454
Hi Paul,

The format of the render output saved image only png and exr, can you set more image format? like jpeg,tif and psd eg.
Can it be achieved?

Alxen

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Thu May 12, 2016 4:14 am
by face_off
The format of the render output saved image only png and exr, can you set more image format? like jpeg,tif and psd eg.
Can it be achieved?
PNG and EXR are the only save options that Octane currently supports. If you need other formats, I suggest submitting this as a feature request to Otoy.

Paul

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Thu May 12, 2016 10:31 am
by Refracty
Hi Paul,
there is this lag (known problem) wich lets the whole interface freeze without response. So the user can not colose the renderview or do anything else.
As fas as I know this happens because of the material editor updates and should be fixed with the new service release of rhino.
Are there any news on this when the SR will be out or is there a way to work around (by inserting pause intervals during the rendering)?

Re: OctaneRender for Rhino 3.0.10 [TEST]

Posted: Fri May 13, 2016 12:44 am
by face_off
there is this lag (known problem) wich lets the whole interface freeze without response. So the user can not colose the renderview or do anything else.
As fas as I know this happens because of the material editor updates and should be fixed with the new service release of rhino.
Are there any news on this when the SR will be out or is there a way to work around (by inserting pause intervals during the rendering)?
I believe the Material tab lockup was resolved in Rhino5 SR12. If you are still having issues, pls provide a set of steps to reproduce the problem and I will investigate.

Paul