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Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Tue Mar 11, 2014 5:17 pm
by Pandarr
pumeco wrote:Anyway, thanks again, and with or without the requested features it looks like I'll be going for your Poser plugin. I've just got to decide whether I prefer the benefit of using Poser's easy interface without a dockable Octane, or whether I prefer Blender's deep interface with the benefit of a dockable Octane.
My Poser UI is cluttered enough as it is. I already have an external library. I can't imagine where I'd dock the Octane window. Granted different strokes for different folks and all but yeah.

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Tue Mar 11, 2014 9:35 pm
by pumeco
Paolo just replied to a post of mine on the Poser forum, and from what he tells me I don't think you'll be seeing a dockable Octane anyway, not if Paul would be faced with the amount of work on the Octane plugin as Paolo would be on the Reality plugin - there's like 200.000 lines of code he would need to change! He pretty much told me what Paul told me; that there's a lot of benefits to it the way it is, in fact Paulo specifically didn't want it to be dockable for various reasons.

I'd still prefer a dockable plugin window so that it replaced the Poser viewport when in use (that was the whole idea, so that it didn't need extra space), but it isn't going to happen from the sounds of it, not unless Paul has a trick up his sleeve. I think I'll be sticking to FireFly, at least until I can afford a second monitor, because then, using the extra plugin windows won't get in the way, I could just leave them open on the other monitor.

Not only that, I think that Lux has an ever so slightly better look to it than Octane for reasons I cannot put my finger on. If Paul manages to dock, that would win me over Lux in an instant, but without the dock I think I would probably choose Lux.

Like I said though, I'm amazed at what the latest FireFly is doing and might even stick to that. It's not even a physically-based renderer yet the quality it puts out when messing around with it, is pretty incredible. It's a shame FireFly doesn't use the GPU.

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Wed Mar 12, 2014 8:06 am
by TRRazor
And I think the last scentence there pretty much sums it up for me.
If SmithMicro will recocgnize the advancements that have taken place in the GPU Rendering market then Poser 11 / Poser Pro 2015 will support GPU maybe making external renderers like Octane or Reality completely obsolete.

I don't think the FireFly renderer could be reverse engineered to be unbiased - it's just not designed to function that way, I think.

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Wed Mar 12, 2014 11:00 am
by pumeco
Agreed, that would be fantastic 8-)

Wouldn't bother me even if it wasn't physically accurate on a GPU, as long as it stays at it's current level, it's good enough for anything IMHO. Not only that, when you consider the amount of calculations a phsically-based render is doing compared to a standard one, imagine how fast a standard one would render if it made use of the GPU as efficiently as Octane does!

I reckon even an old CUDA card like mine would feel pretty much like one of those modern beasts do right now.
Interesting that all the GPU renderers out there are physically-based.

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Thu Mar 13, 2014 5:09 am
by Ken1171
face_off wrote:
Would it be possible to have an option to "paste material to nodes that share the same texture maps"? That would be a great time-saver. ^^
Potentially not so easy due to some "greyness" in the rules. For example, if one material has ken.jpg in the diffuse and another only has ken.jpg in the bump - is that a match?

Paul
Good point. What about paste to all materials that use EXACTLY the same parameters as the currently selected? So not only map names, but also all the other params are exactly the same. It would be like "paste to all materials that look exactly the same as the currently selected". Would that be possible?

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Thu Mar 13, 2014 5:15 am
by face_off
Good point. What about paste to all materials that use EXACTLY the same parameters as the currently selected? So not only map names, but also all the other params are exactly the same. It would be like "paste to all materials that look exactly the same as the currently selected". Would that be possible?
Hi Ken - concepts like "look exactly the same" are pretty hard to code. You are asking the plugin to somehow match the nodes structures of 2 different materials to determine if they are the same. It's /possible/ but very complex to code.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Sat Mar 15, 2014 8:58 pm
by Ken1171
face_off wrote:
Good point. What about paste to all materials that use EXACTLY the same parameters as the currently selected? So not only map names, but also all the other params are exactly the same. It would be like "paste to all materials that look exactly the same as the currently selected". Would that be possible?
Hi Ken - concepts like "look exactly the same" are pretty hard to code. You are asking the plugin to somehow match the nodes structures of 2 different materials to determine if they are the same. It's /possible/ but very complex to code.

Paul
That's understandable. What about being able to select multiple nodes when pasting? Would that be possible?

BTW, I am having black circular lines showing up in my recent Octane renders. Has anybody seen this or is it just me?

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Sat Mar 15, 2014 9:38 pm
by face_off
That's understandable. What about being able to select multiple nodes when pasting? Would that be possible?
This has been requested a couple of times. Whilst it is possible, Poser does not support multi-item selection, so it's quite a complex change, and there are many other things I'd prefer (and I think you would prefer too!) to put my time into for the Poser plugin. If you need to copy one material to 100 props, save the Octane material to the Poser material, then use of the Poser Material room addin tools to copy the Poser material to the 100 props, then revconvert the scene in Poser. See http://render.otoy.com/forum/viewtopic.php?f=45&t=38078 for a discussion on this.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Sat Mar 15, 2014 9:55 pm
by RGUS
And so Paul... how are we getting along with the next test version of the plugin. I haven't seen any errors from this current release in ages.

Re: OctaneRender® for Poser (Windows) - build 1.29 [TEST]

Posted: Sun Mar 16, 2014 12:25 am
by ch0pper
yep whens the next version out? i want break sumthing lol