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				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 12:51 pm
				by face
				radiance wrote:I think it might be good if you do a check of some sorts to make sure octane has quit.
Radiance
I have the check...
I use the PROCESSENTRY32::szExeFile from the Tool Help Library to search a running octane.exe process.
First, export & render the scene, then check if running. If running, loop with a 100ms delay, else go to next frame, export and render again.
But i think this is to fast, so that Octne can´t shutdown correctly.
With a delay of 500ms it works.
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 12:55 pm
				by radiance
				face wrote:radiance wrote:I think it might be good if you do a check of some sorts to make sure octane has quit.
Radiance
I have the check...
I use the PROCESSENTRY32::szExeFile from the Tool Help Library to search a running octane.exe process.
First, export & render the scene, then check if running. If running, loop with a 100ms delay, else go to next frame, export and render again.
But i think this is to fast, so that Octne can´t shutdown correctly.
With a delay of 500ms it works.
face
 
sometimes, on large resolutions octane needs to wait for the renderpass to finish and this can take up to several seconds before it exists...
Radiance
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 1:01 pm
				by face
				radiance wrote:face wrote:radiance wrote:I think it might be good if you do a check of some sorts to make sure octane has quit.
Radiance
I have the check...
I use the PROCESSENTRY32::szExeFile from the Tool Help Library to search a running octane.exe process.
First, export & render the scene, then check if running. If running, loop with a 100ms delay, else go to next frame, export and render again.
But i think this is to fast, so that Octne can´t shutdown correctly.
With a delay of 500ms it works.
face
 
sometimes, on large resolutions octane needs to wait for the renderpass to finish and this can take up to several seconds before it exists...
Radiance
 
Then the process should be running when Octane do that?
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 1:03 pm
				by El Burritoh
				Face, about my Softimage problem, I'm going to have to try something else. When I replaced that dll and launched XSI, the Octane Export option didn't even show up, even though the plug-in was still installed. I uninstalled it and re-installed it, retaining the old dll, and it still didn't show up. I'll try a couple of things before I post back, just to make sure I've got my ducks in a row.
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 1:11 pm
				by face
				El Burritoh wrote:Face, about my Softimage problem, I'm going to have to try something else. When I replaced that dll and launched XSI, the Octane Export option didn't even show up, even though the plug-in was still installed. I uninstalled it and re-installed it, retaining the old dll, and it still didn't show up. I'll try a couple of things before I post back, just to make sure I've got my ducks in a row.
I have make a new 64bit addon, that should show you the info.
Uninstall the old, install the new.
Another solution is, when you send me the exe in a zip as a PM.
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 4:22 pm
				by Gabba
				El Burritoh wrote:Face, about my Softimage problem, I'm going to have to try something else. When I replaced that dll and launched XSI, the Octane Export option didn't even show up, even though the plug-in was still installed. I uninstalled it and re-installed it, retaining the old dll, and it still didn't show up. I'll try a couple of things before I post back, just to make sure I've got my ducks in a row.
Same problem here, I'll try with the new addon 

 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 4:28 pm
				by Gabba
				Same problem even with the last .dll it doesn't see octane even if it's ay that it's installed =(
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sat Jun 12, 2010 5:14 pm
				by face
				Gabba wrote:Same problem even with the last .dll it doesn't see octane even if it's ay that it's installed =(
Here as a addon, this should be work...
face
 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 13, 2010 5:03 pm
				by mlody47
				face wrote:Have found a issue with the "Skip Rendered Frames" option.
For rigid bodys, it doesn´t work correct while the calculation of the simulation is ever a little bit different so that the frames doesn´t match.
For that you should freeze the animation.
For Pointclouds, you should use the write to chache function, when the addon is out 
I found that, while Octane like to crash when i render a animation. About 3-5 times in 100 frames.
Maybe i can catch the freezes from Octane, kill the process and send the same data again to Octane, so that you can render a animation in one time, without to render skipped frames while Octane crashed.
face
 
thats right after 20 frames its crashing becouse all processes from export or something are not killed and they lack up the memory??
I got this problem 

 
			 
			
					
				Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
				Posted: Sun Jun 13, 2010 5:04 pm
				by mlody47
				give us the ICE thingy 
