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Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Sun Jul 23, 2023 12:12 am
by Kalua
SSmolak wrote:
Kalua wrote: With these nodes maybe some kind of "Floorgenerator" could be created? (Like the one so used in 3DsMAX)
Yes, it should not be complicated to do. I will add this to my next to do plan. At the moment I'm working on curbs generator with damage effect using simple spline. It is 90% done. I have also windows generator from simple polygon edges, wall lines generator with custom width, depth and some more. I plan to put them all in one pack in near future.
Blender has very good powerful generators using scene nodes.

Did you saw this ? https://www.artstation.com/marketplace/ ... ne-xpresso
I think I saw these products a while ago, there some very neat things there.
Asphalts... those are always endless work to create good results for high end Archviz. I may actually buy it.
But the Floor generator would be a must, to create some solution similar to the developed in MAX, would be amazing!

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Sun Jul 23, 2023 12:00 pm
by SSmolak
Kalua wrote: But the Floor generator would be a must, to create some solution similar to the developed in MAX, would be amazing!
Some already made solutions : https://3dtools.info/tilepro , https://www.c4dzone.com/en/shop/plug-in ... or-294.htm

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Sun Jul 23, 2023 8:45 pm
by Kalua
SSmolak wrote:
Kalua wrote: But the Floor generator would be a must, to create some solution similar to the developed in MAX, would be amazing!
Some already made solutions : https://3dtools.info/tilepro , https://www.c4dzone.com/en/shop/plug-in ... or-294.htm
Yes.
I am aware of these solutions. C4Dzone solution has some limitations, I bought it and have used in some works.
The solution from Laub is cool too, perhaps the best one for now. Only thing I am not a big fan is they require to bake the textures with huge resolutions.

For that I use the Omintiles from Vizpark (very buggy application) and also requiere to bake big textures:
https://www.vizpark.com/shop/omnitiles-standalone/

But I think it's good to have options for different workflows. I still think there is need for a better solution, one that enable to use several textures on one material node and distributes into tiles (whatever cloned tiles or polygon islands)
Fstorm has provided connection with multitexture node, so I know it is not a GPU engine limitation. And yes, I know it may mean a lot of compromises for a multi-hosted engine like Octane.

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Mon Jul 24, 2023 10:09 am
by SSmolak
Kalua wrote: The solution from Laub is cool too, perhaps the best one for now. Only thing I am not a big fan is they require to bake the textures with huge resolutions.
You can choose baking resolution. Also it has powerful procedural pattern generator with height, normal maps :
TilePro.png
Simple object pattern can be done using cloner with manually translated individual parts inside pattern patch and after that clone whole patch.

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Mon Jul 24, 2023 2:21 pm
by Kalua
SSmolak wrote:
Kalua wrote: The solution from Laub is cool too, perhaps the best one for now. Only thing I am not a big fan is they require to bake the textures with huge resolutions.
You can choose baking resolution. Also it has powerful procedural pattern generator with height, normal maps :
TilePro.png
Simple object pattern can be done using cloner with manually translated individual parts inside pattern patch and after that clone whole patch.
Thanks! I will take a further look at it.

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 25, 2023 8:04 am
by Powel2097
Is there a way to get a build for 2023.1.3 ?

The latest C4D is quite buggy. Octane crashes when switching from camera to perspective view even in almost empty scenes.
Not sure if ths is octane related or the other bigs they have with the 3 Connexion Space mouse.

Also the DWAB Compression is still broken. The files are 10 times as big as in previous versions.

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 25, 2023 8:37 am
by aoktar
Powel2097 wrote:Is there a way to get a build for 2023.1.3 ?

The latest C4D is quite buggy. Octane crashes when switching from camera to perspective view even in almost empty scenes.
Not sure if ths is octane related or the other bigs they have with the 3 Connexion Space mouse.

Also the DWAB Compression is still broken. The files are 10 times as big as in previous versions.
Not possible, but we dont see these problems. Maybe because of we dont have your conditions. Better to report it to Maxon to let they to analyze it.

And which DWAB you are talking about?

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 25, 2023 11:46 am
by Powel2097
aoktar wrote:
Powel2097 wrote:Is there a way to get a build for 2023.1.3 ?

The latest C4D is quite buggy. Octane crashes when switching from camera to perspective view even in almost empty scenes.
Not sure if ths is octane related or the other bigs they have with the 3 Connexion Space mouse.

Also the DWAB Compression is still broken. The files are 10 times as big as in previous versions.
Not possible, but we dont see these problems. Maybe because of we dont have your conditions. Better to report it to Maxon to let they to analyze it.

And which DWAB you are talking about?
ok, I just got the same crash when swithing from perspective to camera view, and octane crashed.
Only when Octane is rendering. It is not crashing without the live viewer.

The DWAB Compression was my fault. seems to work just fine.

Re: Cinema4D version 2022.1.1-R6 (Latest stable) 08.07.2023

Posted: Tue Jul 25, 2023 12:49 pm
by aoktar
Powel2097 wrote: ok, I just got the same crash when swithing from perspective to camera view, and octane crashed.
Only when Octane is rendering. It is not crashing without the live viewer.
It doesn't mean that's our bug or mistake. We didn't change anything to cause but MAXON can change something that causes new problems. Ask they and they will reach us.