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Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Wed May 27, 2020 9:27 am
by bepeg4d
@ rclassenphoto: I have written you a PM
@ KonstantinosD: confirmed, both Absorption and Scattering are working correctly with both Specular and Universal material, please post an example scene to better understand where is the issue.
@ M130: have you used the
Empty texCache command from Live View menu Materials, or from c4doctane Settings/Other panel, before loading the scene in Live View?
ciao Beppe
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Wed May 27, 2020 12:08 pm
by M130
@ bepeg4d
It's solved!
I was not aware of this command.
Thank you

Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Wed May 27, 2020 7:07 pm
by KonstantinosD
Thank you!
It seems it was working allright.. I was holding it wrong..
KOD
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Thu May 28, 2020 5:23 am
by nycjunglist
As far as the Absorption and Scattering values go, it seems that changing any of the Medium parameters don't work unless the Transmission value is greater than 0. Is this new functionality? I don't remember this being the case in previous versions.
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Thu May 28, 2020 7:49 am
by KonstantinosD
Yes! That’s what confused me too!
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Thu May 28, 2020 7:53 am
by bepeg4d
@ nycjunglist: absolutely normal to me, without transmission, the light cannot enter the medium, and it has always worked in this way, as far as I can remember
ciao Beppe
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Thu May 28, 2020 9:22 am
by paypal-ict
Hi,
Got a small problem
The dirt shader is only working with other object which also have a dirt shader.
I.E I think it used to be that once you make a plane, put a material with a dirt shader on it.
It should work with any geometry that's on it, but now it doesn't seem to work like that any more.
The floor will only show the dirt once the geometry which is on it, has a dirt shader in it aswell.
There is a workaround: to put a non active dirt shader in the material, but that's quite annoying to do everytime..
https://imgur.com/a/YjYdjRt
Thanks in advance,
Tim
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Thu May 28, 2020 2:11 pm
by nycjunglist
bepeg4d wrote:@ nycjunglist: absolutely normal to me, without transmission, the light cannot enter the medium, and it has always worked in this way, as far as I can remember
ciao Beppe
@beppe As far as I've known, I've seen Transmission as a means of "faking" SSS and not as a means of enabling it, but if this is the way it works now, I'm not complaining. I'm new to v2020 from v4 for a couple weeks now, so I'm sure I've missed some changes in-between.
Thanks!
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Fri May 29, 2020 8:24 am
by bepeg4d
@ paypal-ict: the new Dirt node has a new
Include object mode popup, that can be set to
All,
Self, or
Others, in this case you need to set it to Others:
@ nycjunglist: please, try to set up a SSS material with black Transmission, with v4 or previous versions, you will end up with the same results as with v2020.1.
The Fake SSS effect with Transmission color only, is related only to single polygon planes, since they don't have thikness, the Medium node is useless.
The only thing that is changed in this area from v4, is that now the Universal material has a
Transmission type popup in the Transmission channel, that can be set to
Specular,
Diffuse or
Thin Wall, to better recreate all the differnt types of material with the Universal material:
ciao Beppe
Re: Cinema4D version 2020.1-R5 (Stable release)20.05.2020
Posted: Fri May 29, 2020 9:17 am
by paypal-ict
@ bepeg4d
Yeah I've tried that but it doesn't seem to do anything at my end.
Maybe a version issue (I'm on R20)
Thanks,
Tim