Re: Version 2.01 - (MAC/WINDOWS) test version
Posted: Wed Jun 25, 2014 9:27 am
Thanks a lot Aoktar for your hard work 

Community Forums for OTOY Customers
https://render.otoy.com/forum/
I will check to see if OpenGL checked on changes anything when i get into work in a bit. I'll test it on both Mac and PC to see if there is a discrepancy there,Weirdpictures wrote:Ok, so it is working now, but the cuda upgrade made no difference, but turning open GL previews off in the cinema 4d Preferences made everything behave normal again. SVIT, can you confirm that you are using Open GL previews with cinema in the viewport? We can't get this to work when the octane Render window is opened.
But without the open GL preferences enabled for cinema viewport everything works as expected. Also, just FYI we noticed that Octane render view only updates any dynamics simulation if you apply the octane object tag to the simulation object, otherwise it only displays still frames when you hit the refresh button.
But this might be of course intended. Everything else is working great. MBlur is awesome
Thanks again.
Hey Ron,Ron wrote:Hi Ahmet,
is the new 2.0x plugin compatible with something other than the hair object e.g. fur or feather? I tried using a fur object but it crashed.
Since switching to standalone 2.01 I got the impression that C4D is less stable and crashes with Render Failure in scenes that were OK before.
BUT: displacement and hair work great! Its so cool to have low poly objects that come out looking very complex after rendering and to use hair for making grass is now pure fun!
Thank you again for all your effort!
Regards - Ron
SVITAdmin wrote:I will check to see if OpenGL checked on changes anything when i get into work in a bit. I'll test it on both Mac and PC to see if there is a discrepancy there,Weirdpictures wrote:Ok, so it is working now, but the cuda upgrade made no difference, but turning open GL previews off in the cinema 4d Preferences made everything behave normal again. SVIT, can you confirm that you are using Open GL previews with cinema in the viewport? We can't get this to work when the octane Render window is opened.
But without the open GL preferences enabled for cinema viewport everything works as expected. Also, just FYI we noticed that Octane render view only updates any dynamics simulation if you apply the octane object tag to the simulation object, otherwise it only displays still frames when you hit the refresh button.
But this might be of course intended. Everything else is working great. MBlur is awesome
Thanks again.
Hi Ahmet,aoktar wrote:
Hey Ron,
fur is not tested. So it's not compatible. I did some last minute revisions, but i don't suppose it's less stabile. Anyway, please contribute with bugreport.zip/little info.
Thanks.tkkim wrote:Thank you aoktar !
New Mac version is very good.