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Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 6:23 pm
by toqua
1.00RC1 still crashes on Win8.1.
toqua

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 6:54 pm
by aoktar
toqua wrote:1.00RC1 still crashes on Win8.1.
toqua
yes, i have got same crashes on win8.1 and with R15 version. Only for this combination. And still haven't solution

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 7:15 pm
by LFedit
aoktar wrote:thanks, i need some appreciation for more motivation. My concept is to do best of possible. Some people cannot estimate how big effort is spent for all features. Also C4D hasn't convenience for most Octane features. A very simple feature can be very big problem, for example gui programming, drag&drop operations, material previews, etc....

Thanks
Hey Aoktar, I fully appreciate your efforts in integrating this amazing plugin directly into C4d! I don't push the bounds too much currently for the jobs I’m rendering currently, so I haven’t had a need to be overly active on the forum. But without your integration I probably would have had to turn down jobs, or outsource them entirely.

Keep striving forward with the integration, it's been such an awesome experience using Octane for C4D. Which comes from all your hard work. From my experience the forum community, including yourself, have been some of the most genuinely helpful people I’ve experienced in any forum discussions, and I believe this stems from a developer who is willing to listen and work through problems.

Keep up the great work Aoktar, I know myself and many others appreciate your efforts, even if we don't share it often, and you usually only hear from us when we have an issue.

cheers!
LFedit

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 7:28 pm
by SVITAdmin
LFedit wrote:
aoktar wrote:thanks, i need some appreciation for more motivation. My concept is to do best of possible. Some people cannot estimate how big effort is spent for all features. Also C4D hasn't convenience for most Octane features. A very simple feature can be very big problem, for example gui programming, drag&drop operations, material previews, etc....

Thanks
Hey Aoktar, I fully appreciate your efforts in integrating this amazing plugin directly into C4d! I don't push the bounds too much currently for the jobs I’m rendering currently, so I haven’t had a need to be overly active on the forum. But without your integration I probably would have had to turn down jobs, or outsource them entirely.

Keep striving forward with the integration, it's been such an awesome experience using Octane for C4D. Which comes from all your hard work. From my experience the forum community, including yourself, have been some of the most genuinely helpful people I’ve experienced in any forum discussions, and I believe this stems from a developer who is willing to listen and work through problems.

Keep up the great work Aoktar, I know myself and many others appreciate your efforts, even if we don't share it often, and you usually only hear from us when we have an issue.

cheers!
LFedit
quoted for truth! ditto!

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 8:28 pm
by wireframex
Very well done Ameth,
Last update is perfect with TurbulenceFD now
Thanks for your hard work
Phil :D

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 8:29 pm
by cyartist
LFedit wrote:
aoktar wrote:thanks, i need some appreciation for more motivation. My concept is to do best of possible. Some people cannot estimate how big effort is spent for all features. Also C4D hasn't convenience for most Octane features. A very simple feature can be very big problem, for example gui programming, drag&drop operations, material previews, etc....

Thanks
Hey Aoktar, I fully appreciate your efforts in integrating this amazing plugin directly into C4d! I don't push the bounds too much currently for the jobs I’m rendering currently, so I haven’t had a need to be overly active on the forum. But without your integration I probably would have had to turn down jobs, or outsource them entirely.

Keep striving forward with the integration, it's been such an awesome experience using Octane for C4D. Which comes from all your hard work. From my experience the forum community, including yourself, have been some of the most genuinely helpful people I’ve experienced in any forum discussions, and I believe this stems from a developer who is willing to listen and work through problems.

Keep up the great work Aoktar, I know myself and many others appreciate your efforts, even if we don't share it often, and you usually only hear from us when we have an issue.

cheers!
LFedit

Best Post ever! I agree

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 9:57 pm
by shawnfrueh
Hey Aoktar, the liveDB window seems a lot more stable thanks! I see that you have a "USER" section. I am not sure as to how to add a material to this section. The "open live db storage" does not open anything.

This got me thinking that having the ability to add your own user tabs such as "network" that you could add your own path. This would allow for multiple users on a network to access the same library.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 10:02 pm
by aoktar
shawnfrueh wrote:Hey Aoktar, the liveDB window seems a lot more stable thanks! I see that you have a "USER" section. I am not sure as to how to add a material to this section. The "open live db storage" does not open anything.

This got me thinking that having the ability to add your own user tabs such as "network" that you could add your own path. This would allow for multiple users on a network to access the same library.
USER category is start for your category tree. Select USER from treeview and right click to materialview and create a category. Then you can drop your materials to this material area.
Also you can see same tree on your C4D prefs/liveDB/USER directory you can copy to other machine

To all,
It's very nice to know that people is happy with the plugin. Sometimes we can think that there is only problems on plugin ;)
many thanks.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Tue Nov 26, 2013 10:53 am
by step-ani-motion
Hey aoktar,

we still have a problem with 0.99f/1.00 RC1 in our environment. Basically, the plugin crashes on machines WITHOUT a graphics card while trying to render a scene with the C4D renderer. We use Smedge as our renderfarm manager which is relying on a clean exit code from the started process, so the plugin is preventing our CPU renderslaves from rendering non-octane scenes - which is a serious issue for all companies that use an external network-rendereing solution.

To recap, here are the bare facts:

- machine is a CPU render node (no GPU acceleration)
- rendered job uses C4D Renderer
- started via command line
- started by external render manager (Smedge)
- relies on clean exit code
- crashes because octane plugin doesn't find proper GPU hardware

Sample output attached

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Tue Nov 26, 2013 1:40 pm
by aoktar
step-ani-motion: checking now, thanks