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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 4:06 am
by face
El Burritoh wrote:I'm running Softimage 2011 64-bit with Octane beta 2.2....just bought that yesterday as a matter of fact. Awesome tool!
The xsi addon installs just fine of course, but when I point it to the Octane exe, it fails and tells me to use Octane 2.2. I've double-checked, and yes, I am running Octane 2.2. So I'm not sure how to proceed.
When you haved downloaded this one
http://www.refractivesoftware.com/forum ... =24&t=1803 it should be work...
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 5:55 am
by El Burritoh
Yep, that's the one alright. I grabbed the Windows 7 64-bit version of the 2.2 beta, and the plugins from that same page... No luck.
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 9:54 am
by face
Try to change the octane_64.dll with the one from the zip in the folder:
C:\Users\xxx\Autodesk\Softimage_2011\Addons\Octane_Exporter\Application\Plugins
before you start Softimage.
Then start Softimage, run the addon under File->Export->Octane_exporter
Choose the Octane Execute under the Project Configuration, open the script editor and tell me, what you see.
You should see "' INFO : buff: x" where x is any value, tell me that value.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 11:10 am
by face
Have found a issue with the "Skip Rendered Frames" option.
For rigid bodys, it doesn´t work correct while the calculation of the simulation is ever a little bit different so that the frames doesn´t match.
For that you should freeze the animation.
For Pointclouds, you should use the write to chache function, when the addon is out
I found that, while Octane like to crash when i render a animation. About 3-5 times in 100 frames.
Maybe i can catch the freezes from Octane, kill the process and send the same data again to Octane, so that you can render a animation in one time, without to render skipped frames while Octane crashed.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 11:31 am
by radiance
face wrote:Have found a issue with the "Skip Rendered Frames" option.
For rigid bodys, it doesn´t work correct while the calculation of the simulation is ever a little bit different so that the frames doesn´t match.
For that you should freeze the animation.
For Pointclouds, you should use the write to chache function, when the addon is out
I found that, while Octane like to crash when i render a animation. About 3-5 times in 100 frames.
Maybe i can catch the freezes from Octane, kill the process and send the same data again to Octane, so that you can render a animation in one time, without to render skipped frames while Octane crashed.
face
it would be handy if we can figure out why it crashes,
can describe in detail what happens ?
Radiance
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 11:57 am
by face
radiance wrote:face wrote:Have found a issue with the "Skip Rendered Frames" option.
For rigid bodys, it doesn´t work correct while the calculation of the simulation is ever a little bit different so that the frames doesn´t match.
For that you should freeze the animation.
For Pointclouds, you should use the write to chache function, when the addon is out
I found that, while Octane like to crash when i render a animation. About 3-5 times in 100 frames.
Maybe i can catch the freezes from Octane, kill the process and send the same data again to Octane, so that you can render a animation in one time, without to render skipped frames while Octane crashed.
face
it would be handy if we can figure out why it crashes,
can describe in detail what happens ?
Radiance
First try:
Frame 58 visual c++ runtime error but Octane closed so fast that i can´t see anything.
Frame 62 crash.
I have opened the report metadata.
Maybe i start octane again before another session is not closed.
While i see two times the octane.exe
Will try to insert a delay...
face
Code: Select all
<?xml version="1.0" encoding="UTF-16"?>
<WERReportMetadata>
<OSVersionInformation>
<WindowsNTVersion>6.1</WindowsNTVersion>
<Build>7600 </Build>
<Product>(0x1): Windows 7 Ultimate</Product>
<Edition>Ultimate</Edition>
<BuildString>7600.16539.amd64fre.win7_gdr.100226-1909</BuildString>
<Revision>1</Revision>
<Flavor>Multiprocessor Free</Flavor>
<Architecture>X64</Architecture>
<LCID>1031</LCID>
</OSVersionInformation>
<ParentProcessInformation>
<ParentProcessId>4760</ParentProcessId>
<ParentProcessPath>G:\softimage\Softimage_2011_64\Application\bin\XSI.exe</ParentProcessPath>
<ParentProcessCmdLine>"G:\softimage\Softimage_2011_64\Application\bin\XSI.exe" </ParentProcessCmdLine>
</ParentProcessInformation>
<ProblemSignatures>
<EventType>APPCRASH</EventType>
<Parameter0>octane.exe</Parameter0>
<Parameter1>0.0.0.0</Parameter1>
<Parameter2>4bfd69b2</Parameter2>
<Parameter3>octane.exe</Parameter3>
<Parameter4>0.0.0.0</Parameter4>
<Parameter5>4bfd69b2</Parameter5>
<Parameter6>c0000005</Parameter6>
<Parameter7>00000000001fbe8a</Parameter7>
</ProblemSignatures>
<DynamicSignatures>
<Parameter1>6.1.7600.2.0.0.256.1</Parameter1>
<Parameter2>1031</Parameter2>
<Parameter22>e97e</Parameter22>
<Parameter23>e97e1abcd939503a507d25693ab54034</Parameter23>
<Parameter24>f70d</Parameter24>
<Parameter25>f70da7d5357670643ec4ed1a63fff6d9</Parameter25>
</DynamicSignatures>
<SystemInformation>
<MID>1F1C06D1-E49C-4D9B-8605-6F7D4F6C079E</MID>
<SystemManufacturer>Gigabyte Technology Co., Ltd.</SystemManufacturer>
<SystemProductName>EP45-DS3P</SystemProductName>
<BIOSVersion>F9c</BIOSVersion>
</SystemInformation>
</WERReportMetadata>
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 12:03 pm
by radiance
It's possible for octane to crash on startup if another instance is still running, and has a decent block of GPU memory used.
maybe this is the issue ?
Radiance
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 12:06 pm
by face
radiance wrote:It's possible for octane to crash on startup if another instance is still running, and has a decent block of GPU memory used.
maybe this is the issue ?
Radiance
Maybe, i will try to add a delay for 1000ms so that Octane can shut down.
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 12:24 pm
by face
Now it works...
face
Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread
Posted: Sat Jun 12, 2010 12:36 pm
by radiance
I think it might be good if you do a check of some sorts to make sure octane has quit.
Radiance