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Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Mon Nov 25, 2013 12:02 pm
by AndreaMannori
@Aoktar: I did try the new release and made a video showing the absence of the gpu-tex-sample stats.

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Mon Nov 25, 2013 12:09 pm
by aoktar
renderfarmsrl: thanks, but did you clicked to render area?

Augustronic: Yes, you're correct. Cameratag has a wrong convertion on offset parameters. I'm fixing with new release

Re: Testing Beta 0.99f (SDK 1.20) *** UPDATED on 22.11.2013

Posted: Mon Nov 25, 2013 12:33 pm
by aoktar
Ok, please let's check this for cameratag offset problem:
http://render.otoy.com/customerdownload ... 00-RC1.exe

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 1:43 pm
by AndreaMannori
@Aoktar: thanks for the tip, now I can see the stats.
Another problem I have is the one shown in this video. There's a sort of random update of the light and the geometry. In the video you can't see the mesh tag but I experienced issues even with mesh tags on.
Do I have to put a mesh tag onto all animated geometries or only onto the root parent?
Thanks

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 2:00 pm
by aoktar
renderfarmsrl: i have to say that C4D can't give my expected update detection behaviours sometimes with current algoritms especially for mocloners. But i see that you didn't click the enable of suntag. For updates, to put a tag on top of group is must be enough. But i have restriced some detection to block the unnecessary updates on every click. Sometimes you should put your generator objects under a null, and try to locate tag on null.

And last note, i don't want to spend lot of time on current version for minor problems. After 1.0, we will have better plugin with new SDK.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 2:04 pm
by aoktar
Hi,
I have a question to Win8 and win8.1 users. Does anyone can run octane on R15 in W8/8.1 without problem? I need this info.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 2:06 pm
by SVITAdmin
aoktar wrote:Hi,
I have a question to Win8 and win8.1 users. Does anyone can run R15 on W8/8.1 without problem? I need this info.
trying now. on Win 8. C4D hard crashed on our scene using live render window with locked resolution. Had to end task. gonna play with it more now. will report back.

Edit. I think it's because i had no priority set on my display card and it was running full blast, while i was trying to do other things. I noticed that Octane has never liked being messed with if you have all cards running with no priority. Both on Mac and PC. Anyway, so far so good.

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 2:48 pm
by brasco
aoktar wrote:Hi,
I have a question to Win8 and win8.1 users. Does anyone can run R15 on W8/8.1 without problem? I need this info.
Yes, Windows 8.1 and 8 and R15 run without issue.

edit: To clarify, I'm talking about Cinema 4D R15 running fine, not Octane, which is what I though you were asking :)

cheers
brasc

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 2:49 pm
by EricDesign
Problem with the activation....
each time I enter my password and user names is crash after close C4D and is not acitvate :oops:

Re: Testing 1.00 RC1 (SDK 1.20) *** UPDATED on 25.11.2013 *

Posted: Mon Nov 25, 2013 2:58 pm
by brasco
Just to confirm, 1.00RC1 still crashes on Win8.1.

cheers
brasc